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    Jan 29th, 2008 at 15:14:16     -    Call of Duty 4: Modern Warfare (360)

    My video game experiences started with the original Nintendo, and progressed through Super Nintendo, Sega, N64, PS2, and finally now and Xbox360. Though, my hands down favorite system ever was the Nintendo 64. The controller was absolutely phenomenal, as were the games. Goldeneye 007 became an obsession and the multiplayer action continued as a great time well through my college years. Goldeneye started my affection for first person shooters, so therefore I though Call of Duty 4 for the Xbox 360 would be a great game to begin my GameLog existence.


    First Session:
    I first began CoD (Call of Duty) in the one player career mode. If you're starting a brand new career, you must complete some training with your character, which is very helpful, as the first mission thrusts you right into the action. The characters in single player mode are divided between British SaS and American Marine forces. You don't get to choose which character you are per say, the game simply assigns you to a character depending on how far through the storyline you are. Though in the multi-player mode, you have an assortment of different "types" of soliders. They range from Marksman to Sniper and depending on which character you choose, defines what type of weapons you spawn with, in addition to different types of flash grenades, smoke screens, and an assortment of other cool military toys. The game's story isn't comprised of one single timeline story. Instead, it is multiple stories from different points of view. The gameplay in career mode, on easy (haha), fun and fast paced. The other members of your combat team assisted you in situations with multiple enemies, but they never accomplished checkpoint or tasks for you that had to be completed to finish a certain level. A very good aspect of this game, that keeps the player interested, is the constant change of scenery as well as the change in utilities. The Marines have different weapons and goals than the British SaS forces. This forces the player to kind of adapt to the type of character he is currently using. Also, all characters are allowed to switch the currently equipped weapon for one found on a dead enemy or ally. This truly allows a dynamic change in game play, i.e. if you're down to only your 9mm pistol and kill an enemy, he will most likely have a automatic rifle on his person. There are very few things I would change about this game. One frustrating point was that on a few certain levels, the checkpoint seemed secondary to the simply killing enemies. There would be wide open spaces in which all out battle would be breaking loose, and the original goal seemed to be forgotten as more and more enemies spawned from somewhere and would simply show up. Although the two different countrymen were killing different people at different times, the stories were somewhat intertwined, and therefore a I didn't feel as if I was jumping around to different parts of the world for no reason and that there was a separation of stories, therefore isolating me from any true story.

    Second Session:
    For my second session playing CoD, i chose to activate an Xbox live account and attempt playing multiplayer with other players around the world. It's obvious multiplayer has come a great distance since N64 and Goldeneye, where you had to have 4 people in the same room together. CoD multiplayer lets you choose from an assortment of soldier types and each different soldier has a different set of weapons, though once you continue playing multiplayer, you can upgrade the weapon sets, but I'll discuss that later. A great piece of multiplayer action that Xbox has added has been the ability to talk to your teammates. This enables a strategy to be implemented between teams who aren't physically located anywhere close to one another. The gameplay for multiplayer is great. You can either join a team event where teams try to kill one another, or simply join a free for all in attempt to kill as many people as possible, period. I enjoy the team events better. The reward structure for CoD multi player is that as you play more and more and win more your rank increases. As your rank increases CoD rewards you by unlocking certain parts of not only career mode, but also certain weapons available to the players in multiplayer mode. Also, an in game reward exists in that if you get on a kill streak of 3 or 5 enemies, you are allowed a radar showing you where other enemies are or an airstrike that can be reigned down upon a location of your choice. Both are extremely helpful in the high paced intense action that exists in CoD multiplayer.

    edited to add: Intro on my gaming history

    This entry has been edited 1 time. It was last edited on Jan 29th, 2008 at 15:15:12.

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