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    Jan 29th, 2008 at 11:30:45     -    Time Splitters: Future Perfect (PS2)

    After giving about half of the single player campaign a shot, I tried out the multiplayer section. This is where the game truly shines I think. There’s nothing like sniping a giant zombie moose from across a frozen lake or clobbering a calamari with a baseball bat. The amount of actual people that can play is sadly limited to two versus each other or against the bots as a result of the PS2 platform itself. I think twelve human opponents in multiplayer would be extremely fun based on the game play from only two.

    Unlike the single player campaign, multiplayer is very fast paced, even on the larger maps such as the frozen lake. Each map has its own selection of weapons and bots, or you can customize your own for more difficulty of just more fun. I probably spent an hour on the frozen lake board sniping the afore-mentioned zombie mooses. Fortunately, for the sake of my entertainment, each bot could be given its own custom difficulty setting in the customizing process; the hardest bots are very good shots and make the game much less enjoyable just to pick up and shoot something.

    The variety of game types offered also impressed me: free-for-all, team, capture-the-flag, king-of-the hill, and shrink to name a few. The first four in that list I would expect, but shrink was one of the more unique match types I’ve seen (multi-player includes many more but I found them less entertaining). In a Shrink match, the lowest rated player is also the smallest, and they grow in size as their rank increases. Not only does it increase the difficulty of staying in the lead, but stepping on your opponents is a weapon I haven’t seen before.

    At the end of each match-up, a variety of entertaining statistics are displayed that would keep me playing just to find out what would come next. Rankings for head shots, kills, and deaths are there, but also time-on-fire and friendly fire attacks. Each player is also awarded a set of up to three collectible awards after each game. Some of the funnier ones I found were Most Cowardly, Most Frantic, Where’s the Health, and Backstepper.

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    Jan 29th, 2008 at 11:00:42     -    Time Splitters: Future Perfect (PS2)

    The story of Time Splitters : Future Perfect takes up where it left off at then end of Time Splitters 2: the Time-Splitters, a race of vicious aliens are bent on the destruction of mankind and you, as the time-traveling soldier Sergeant Cortez, must stop them. To do this, you will travel to different eras in the past and try to erase the existence of the Time-Splitters entirely and prevent the war from ever happening.

    The first thing that struck me about this game was its graphics: they’re not bad, even for an older PS2 game, but they are a little strange for a typical FPS. Every character looks like it came out of a mixing pot filled with cartoons and play-doh. Meanwhile, the rest of the world resembles any other shooter from the time. At least, this was noticeable in the cutscenes. Once the gameplay of the single player campaign began I stopped noticing, either because I quickly got used to it or I was busy shooting things.

    I played through the first two missions of the single player campaign on easy mode but quickly switched to medium difficulty to try and make it somewhat challenging. The second time through the first two missions was much more bearable. I also noticed that the odd graphics seemed to go well with the odd or corny sense of humor thrown into the game, both from the conversations of your allies in the missions and the cutscenes. Cortez seems to be good at shooting things but for all other intents and purposes, a complete moron.

    The gameplay and difficulty progressed pretty naturally through each mission. Each mission has its own set of objectives that you need to complete to continue and they are laid out in a fairly linear path. The variety of weapons, enemies, and locations kept the game entertaining however. Most weapons had several methods of firing, such as a single shot and a reflective shot from your basic laser gun or the rapid fire or grenade launcher of a modified machine gun.

    Cortez also gets to interact with his future or past self to solve problems by jumping through portals that he comes across during each mission. For instance, his future self drops a key through a ceiling grate to his past self so that a locked door can be opened in the Scotland mission. None of these puzzles are difficult however, and they seem to be more of an excuse to add in cutscenes for the story line than as an actual addition to gameplay.

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