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    Mar 3rd, 2008 at 03:38:59     -    Shadow of the Colossus (PS2)

    Game Play
    There are many aspects of this game, which I believe add to its free movement qualities. Due to the vastness of each of the three cities, which are all, found within Grand Theft Auto San Andreas. There are numerous things that can be driven flown or boated that it allows for freedom over any terrain. Also the numerous weapons that one can get add to the freedom of what can choose to use all the time. One can also affect the look of his character over time through eating, working out, and hair cuts.
    This game also has a story line with unique and different missions allowing a player to not repeat the same tedious task again and again in order to unlock more narrative. These tasks also allow the player to interact with lots of other characters and change how normal characters interact with them on a normal basis. Different gangs will just start fighting with you after enough of the story line has goon by.
    This game is a great game due to many qualities, which give the player freedom over the elements of the game world. One can swim, fly, drive, dike, walk, and run. A player is able to conquer the world and interact with everything. This is a great game.
    Design
    The level design is great because of its vast and opera landscapes and forms of interaction. It allows the player to feel free within an enormous level with very different terrain. The design that went into resembling each of the three cities in the game out of three big cities within the U.S.A. allowed the game to be more real.
    The conflict created is on two levels, first with the police who will alert if you steal or kill and then the gangsters who are just out to get you if you are from a different gang. The conflict is usually with the cops is a player just venture thought the land and the conflict changes to the gangsters when you begin to play the various missions.
    There are many aspects of this game design which I like a lot and believe allow this to be one of the most free games in release. Due to its landscape and how one can interact with it the player is given a great experience of freedom within a game. I believe that many games fail to gain this quality and the grand theft auto games got it almost perfect.

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    Mar 3rd, 2008 at 03:23:32     -    Shadow of the Colossus (PS2)

    Summary
    Grand Theft Auto is a first person role-playing game, which involves becoming a gang member and rising through the criminal world. There is an embedded narrative, which starts before you get to control a player. There are also various tasks that one can do to unlock more embedded narrative. The player can also adventure around the cities as much as they want causing mayhem or just riding your bike.
    Game Play
    This game has many qualities, which appeal to people who want freedom within a game and those who want structure. There are two very different things that one can do to entertain them within this game. They can steal cars and drive around shooting and blowing up things or they can go to checkpoints and complete various tasks, which lead to more tasks and hours of different tasks to accomplish.
    This is a one-person game so it doesn’t have the social aspect that a lot of other competition games have. It is such a huge world and resembles three large cities within the game. Los Santos is loss Angeles, San Fierro resembles San Francisco and Las Ventures resembles Las Vegas, incorporating real cities into this game world. This added a lot of interest for me because one can navigate cities that they might have visited in person or seen on TV before.

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    Mar 3rd, 2008 at 02:49:23     -    Assassin's Creed (360)

    Game play
    I like this game for a couple reasons but due to some others I believe that the game did not reach its greatest potential. I like the freedom one had to explore the game world as well as ability to climb up any thing. I also like the fighting options and videos shown associated with specific fatal hits. I also like the videos and embedded narrative, which kept me playing for more.
    The aspects of this game which I didn’t like where the seemingly similar individual tasks of finding view points, stealing info on suspect, and saving citizens who are being attacked by guards. They are always different fights with different people but the scenarios are the same. Also during fights there are specific moves one can do and freedom is somewhat lost. The lack of freedom to create character due to narrative sequences and actions done in game are not aligned. For example you are an assassin gaining his honor back and are told not to kill civilians and at one point say he knows that is wrong. One can still go and kill civilians during game play and only fight off other guards who see. This means the character you are doesn’t affect the character in the game and take away from feeling of affect on game world.
    Design
    The level design is some of what make this game so astatically pleasing. The levels one ride through going in-between citied is incredibly detailed in natural setting. The cities are also great because of the detail in background and ability to climb extremely high objects. The cities are the different levels and are all different but extremely detailed as well. This game does a great job of creating great visual levels and backgrounds.
    The conflict created within this game is created out of the very nature of your missions. You must beat up, and kill some people in order to get info on which you are after to assassin. Your targets are all leaders of cities and have guards placed throughout the cities you are in. They go after you when you kill an innocent character, or kill a guard. One of your mission is to save a civilian deign harassed by guards and the conflict is killing the guards.

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    Mar 3rd, 2008 at 02:27:55     -    Madden 2008 (360)

    Game Play
    There are many factors of this game that make it great for almost any audience. First it is a common game and breaks down into plays allowing learning even from one game of play. Second it allows for social interaction and deep emotional connection to game. Third it allows the one playing it to gain great control over players from continuous playing. Last it allows people to be some of their greatest sport heroes.
    The plays allow one to choose different plays and find the ones they run best. Due to the large number of plays they can choose from a player is able to develop a unique style built on what they do the best. It also allows for many changes within one game. There are many good plays and many bad plays but it only adds to the suspense of the games played.
    The social aspect is increased if the player has played the actual sport in the past. It is interesting because of how long the game is and how and up and downs it can have many games are lost in the last moments devastating someone who only had to hold you off for one more play. This goes back to the sport and how its uncertainty of a games result is what people like the most.
    Design
    This game creates conflict out of its very nature. One player is forced to play another or the computer. The player controls every member of one of the two football teams and has specific players assigned to formations as well ass offence, defiance, and special teams. The conflict arises from kick off when one team kicks the ball to the other. The moment of conflict is called a tackle and can be a diving tackle, hit stick tackle, ore push out of bounds. The offensive player is trying to avoid the conflict and score but can also has the option of the highlight stick, spin, stiff-arm, or jump. All of these involve a little contact but also miss direction.
    During normal plays different players are assigned to create conflict with each other. The linemen on offence are meant to hit the other linemen and protect the quarter back during a through, and hit open a hole for the running back to run through. The linebackers are defensive players behind the line of scrimmage and create conflict with the running back on a run in the form of a tackle, and the recover on a pass in the form of a big hit or tackle. There are safeties on the defiance that create conflict with the recovers from the line of scrimmage or during a tackle depending on the play.

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    1Assassin's Creed (360)Playing
    2Madden 2008 (360)Playing
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