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    Mar 3rd, 2008 at 02:27:44     -    Madden 2008 (360)

    Game Play
    There are many factors of this game that make it great for almost any audience. First it is a common game and breaks down into plays allowing learning even from one game of play. Second it allows for social interaction and deep emotional connection to game. Third it allows the one playing it to gain great control over players from continuous playing. Last it allows people to be some of their greatest sport heroes.
    The plays allow one to choose different plays and find the ones they run best. Due to the large number of plays they can choose from a player is able to develop a unique style built on what they do the best. It also allows for many changes within one game. There are many good plays and many bad plays but it only adds to the suspense of the games played.
    The social aspect is increased if the player has played the actual sport in the past. It is interesting because of how long the game is and how and up and downs it can have many games are lost in the last moments devastating someone who only had to hold you off for one more play. This goes back to the sport and how its uncertainty of a games result is what people like the most.
    Design
    This game creates conflict out of its very nature. One player is forced to play another or the computer. The player controls every member of one of the two football teams and has specific players assigned to formations as well ass offence, defiance, and special teams. The conflict arises from kick off when one team kicks the ball to the other. The moment of conflict is called a tackle and can be a diving tackle, hit stick tackle, ore push out of bounds. The offensive player is trying to avoid the conflict and score but can also has the option of the highlight stick, spin, stiff-arm, or jump. All of these involve a little contact but also miss direction.
    During normal plays different players are assigned to create conflict with each other. The linemen on offence are meant to hit the other linemen and protect the quarter back during a through, and hit open a hole for the running back to run through. The linebackers are defensive players behind the line of scrimmage and create conflict with the running back on a run in the form of a tackle, and the recover on a pass in the form of a big hit or tackle. There are safeties on the defiance that create conflict with the recovers from the line of scrimmage or during a tackle depending on the play.

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    Feb 27th, 2008 at 04:20:29     -    Assassin's Creed (360)

    Summary
    Assassin’s creed is a one-player narrative where it is the player’s duty to finish quests given in order to unlock videos of narrative. The objective on the small scale is to kill various people as quietly as you can and blend in with the people as much as possible. There are three main things done within any city of the game, first gain viewpoint, pit pocket information, and use physical force to gather info, and kill a boss and unlock a movie.
    Game Play
    I played this game for about a week ad at first I liked its seeming free movement around the city. First you are ably to walk or climb anywhere in a city, along with the freedom to destroy anyone within the city. This aspect reminded me of grand theft auto with houses, swords and throwing knives. This awe aspect of the game and how free I actually was to navigate the landscape lasted a couple of hours.
    The narrative process of the game is another aspect of the game, which is very interesting and motivates a player to do any tasks at all. The clips are pretty cool and often can have dual viewpoints one can choose from. When a major boss is killed he confesses information to the player, which helps the player gather information on the larger picture at hand. There is also a mixture of future and past clips shown to the player which each get unlocked as the game progresses.
    The routine aspect of the game was the common objectives at each city. These objectives of gathering information on your victim and killing them were fundamentally the same each time. Although the dress up of the game was different the things the player was asked to do in order to unlock new narrative became very routine.

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    Feb 27th, 2008 at 03:38:05     -    Super Smash Brothers (N64)

    Game Play
    I enjoy playing the game Super Smash Bros. a lot because it allows for fast, exciting, battles with friends. The emotional state I experience when playing this game is extreme competitive almost aggressive. I believe this is because of the task that each character is given. Your goal is to destroy other players as many times as possible within a time limit or a given number of times. These forces players to get asocial involved with what is happening to their character by other characters.
    I like the characters within this game because they are characters from other games. They all keep some trait or skill from their original videogames making each player very original. There are also many to choose from giving each game a new added factor. They each also have very different flying or last jump moves, which can give a character the edge over others.
    The most random aspect of the game plat that makes it the most interesting is the assortment of weapons that are dropped on the level constantly. These are all objects from each of the games, which these characters are from. This also makes the game faster because some weapons are instant killers while others don’t do anything at all.
    The interactions with other players are always aggressive due to the nature of the game but I do feel a flow when playing this game. Because it happens so fast and it is constantly progressing one cannot look away if he wants to compete for first. Also because the games are quick each game gets my full attention.
    Design
    I like many of the level designs in this game but some are less strategic than others. The smaller levels often have a ground platform with two or three small platforms. When in these smaller levels the players character is killed easer and without as much strategy as a larger level. When playing with four opponents it can become crowded and fast game when playing on a small level. The larger levels give characters more individual battles with one of the other four players and it becomes a longer more strategic game.
    This game does a great jot at keeping the player interested throughout the experience through various techniques. There are many ways that this game will dispense items to the players. Items can just fall from the sky as they are or are dropped within a large container which gives contains an assortment of items. There are other toques that the designers have created to keep the players interested and they lie in the layout of the levels themselves.
    Some levels are simple structures with only fun things going on in the background, which don’t interact with the players. Other levels are large and there only interesting aspect is the landscape and different terrains that can be experienced in one level. Other levels have a background that is moving and constantly interacts with the players if they fall of platforms. Finally programs within the levels themselves can interact and even destroy a player when within its boundaries. Creating a moving level,

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    Feb 27th, 2008 at 03:37:42     -    Super Smash Brothers (N64)

    Summary
    Super Smash Bros is a four-person battle game. Each player chooses a character from a list of about 12. They also choose a stage or landscape to play on. You can change the objective of the matches if you wish. You can pay within a time limit and those with the most kill’s wins. You can assign a limited number of lives for each player and play last man standing. There is allotting of items, which allow the game to keep a fast rhythm to it.
    Game Play
    I like this game because it immediately draw in the players into the magic circle and forces them to pay close attention if they wish to stand a chance. The speed of item appearance adds a dynamic edge to the game play. Also the randomness of the items that one is able to get is changing factors, which stop any one player from getting the upper hand.
    It is easy to play no matter how many other players you have with you. It is a social game and brings together the group who are usually playing. It allows for quick games, which can de adjusted at any point. I also like how as you gain experience with the controls you are able to feel more a part of the game.

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    1Assassin's Creed (360)Playing
    2Madden 2008 (360)Playing
    3Madden 2008 (360)Playing
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    5Super Smash Brothers (N64)Playing

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