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May 8th, 2008 at 00:34:41 - Mario Kart (Wii) |
i delved into some new aspects of mario kart wii. i started playing on manual instead of automatic, which means drifting is on. when you turn the wheel, you hold down B and your player begins to drift. blue sparks start flying out of his/her/its wheels and you let go of B for a speed boost. it adds a whole new dimension to the game. being able to get speed bursts without boosters on the course or mushroom powerups makes a HUGE difference. it also makes turning alot harder if you choose not to drift. because the game wants you to utilize the drift, if you dont hold down B on some turns, your character doesnt turn as much as you are turning the wheel. So you really have to perfect the drift, because on courses like rainbow road where there are some tight turns with no railings, you have to time your drift right lest fall off the course. if you choose not to drift, like i said, your character wont turn as much as you want it to, so falling off can happen this way too.
i also tried out the battle mode. its the standard balloon popping game from before.
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May 1st, 2008 at 11:52:45 - Mario Kart (Wii) |
Mario Kart Wii is awesome, bottom line. I bought it yesterday and played for 3 hours and only stopped playing because I had a meeting i had to go to.
It has all your traditional mario kart elements with some new twists added to it. All of the classic weapons still remain, but they threw in ones that have never been seen before. For instance, the white squid Bloopy. If you hit an item box and the roulette lands on Bloopy, when you use it, it puts ink blots all over your opponents' screen, severely reducing vision. Bullet Bill is also another new item. If you get this item, you turn into a giant bullet for a short period of time, which acts as a speed burst and allows you to squash any opponents in your way. The old items still remain too. Things like red shells, green shells, star, speed burst mushrooms, etc... all make their return to this game.
The courses are crazy. Some of them are fairly basic, like Luigi Raceway, which is intended to be basic, but others get intricate and complex. Toad's Shopping Mall is long, complex, and convoluted. You go up escalators, through different parts of a shopping mall, down another escalator, through a parking lot (dodging cars, might i add), and more to complete 1 lap. They also decided to include classic tracks from previous Mario Karts. Race tracks from the versions of Mario Kart on SNES, N64, Nintendo DS, Game Boy Advance, and Gamecube are included amongst the different circuits.
Probably the best feature of this new installment of Mario Kart is the Wii Wheel. A wheel is included with the game to use while racing. You simply place the wii remote horizontally into the slot in the center of the wheel and you're ready to drive. It takes a few races to really figure out how to use it, which is a fairly short learning curve. Once you do figure out how far you need to turn the wheel, etc.. it's pure fun from there.
I am yet to try the battle or online modes but I'm sure they will be just as fun.
Overall, Nintendo did a great job with this game. They effectively made use of the Wii Wheel, made some awesome new race tracks, kept a nostalgic appeal to it by adding the retro ones, and stayed consistent with the formula that has traditionally made Mario Kart one of the best games ever made.
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Apr 25th, 2008 at 11:54:36 - Super Smash Brothers Brawl (Wii) |
i have always hated super smash bros for n64. I really loathe and despise that game. I think alot of this comes from a couple years in high school. During the summers, in the morning my cross country team and I would go out for a run, then after we had finished we would go back to one of our houses and play super smash for about at least an hour. I'm not really good at the game, so most of that time was spent watching everyone else play (since i sucked, i didn't want to continue my suckiness by playing). Therefore, i developed a hatred for the game.
with that being said, Super Smash Bros Brawl i actually liked. I think its because the first time i played, i won. i beat my other friends. With a win right off the bat, it put an initial incling for the game in me. what also draws me to the game is the arenas. They throw in some classic scenes from old video games as battle arenas. My favorite is the arena from Sonic the Hedgehog. It kind of makes me feel young again experiencing part of a game i played throughout my childhood. In addition, i think the overall play of this game is better than its n64 predecessor. the controls seem easier, and the random variables (like the orb that sweeps through the screen killing off everyone) make for a more fun game. another positive is that they decided not to "wii-ify" this game. what i mean by that is, im getting tired of these games that come out for wii that are centered around movements with the controllers. Too many games have come out like that that absolutely suck because they try and do too much with it. Personally, i think they should make games with the mindset where the games happen to have wii movements in them too. Not making a game that relies on the movements. In Brawl, they scrapped all movements completely and made it strictly button mashing. That is okay with me.
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Apr 18th, 2008 at 18:06:47 - Jetman (PC) |
i started playing this back in december. then stopped for a long time, and just started up again recently. why? because it is so damn addicting! all you do is press spacebar and your character stays gliding instead of descending toward the ground. the whole point of the game is to avoid objects by pressing spacebar to elevate over them, or not pressing it to go under or through them. there is no end to the game, you just see how far you can get. the farther you get the more points you rack up. there is a points ticker in the corner of the screen that increases every second you are alive. that's really all there is to say about this game, it doesn't sound like much, but it really is an awesome game that has distracted me from homework for more hours than i can afford.
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rnathan3 has been with GameLog for 16 years, 7 months, and 17 days |
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