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Oct 13th, 2006 at 22:30:16 - Grand Theft Auto: San Andreas (XBX) |
The story just went in a completely other direction from where it was going before; instead of being in the city with gangs, i have been thrown into the woods in the middle of nowhere, and then into a city that's pretty much a San Francisco clone. I think the plotline of this game would turn out to be an awesome television show or something, because once you think you know what's going on, the story shifts completely.
I'm really glad that I get to explore a whole new area now though, and I think I'm finally getting to do some missions that are worthy of my reputation, and doing things with people rather than doing things for people. I've been spending a lot of free time earning some money, too; other than the whole gangster thing, I've also been working on becoming a great mountain biker, street racer, rifle shooter(is that right?), and all out really unique guy. My character can often be seen driving go karts down the streets of Los Santos, wearing boxing gloves and aviators, and sporting a flat top. My character is definitely unlike any other in the city, but citizens don't seem to care all that much.
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Oct 13th, 2006 at 22:19:06 - Grand Theft Auto: San Andreas (XBX) |
Since I have played the game before, I quickly ran through the missions, and I eventually got to the part where things really started to hit the fan. The plotline of San Andreas is so involved and important to the game, that I am glad that the main character is someone like Carl instead of the nameless, mute guy from GTA 3. In GTA 3 you were pretty much only a typical thug who went around and did things that other people told you to do. Your character didn't say anything, which was nice in a way, because you could imagine what he was saying, and put yourself in the guy's shoes.
In this game, however, the main character interacts with other people all of the time, and has lots of dialogue. It's different, because it's harder to imagine yourself as the main character when he might say things that the player would not, but Carl Johnson appeals to most people enough that the player can see where he is coming from. Carl always is the underdog in the situation, and isn't just a thug without any morals. Because of the character, this GTA feels more like a movie than a real experience, but it is making for a much more fun game.
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Oct 13th, 2006 at 11:21:35 - Grand Theft Auto: San Andreas (XBX) |
I decided on GTA: San Andreas. I had played the game before, but it had been a long time since I had touched the game so I decided to start over.
One thing that makes me sad about the game is that no matter what you do starting off, you don't get much respect from anyone. As I am running around Los Santos being pretty much the most reckless and awesome gangester that the city has ever seen, my "friends" still make fun of me and my driving every chance they get. Even though I've pretty much caused 70 percent of the crime in the city by myself, I'm still forced to listen to their dumb comments every time I get into a car with them. But I guess I can't expect people to run around praising everything I do, especially when they have to act tough and keep their credibility up.
This however, made it more rewarding when I finally started to interract with people who realized that I wasn't some random thug from the city. It actually made it feel like my deeds were not in vain.
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akorzik has been with GameLog for 18 years, 1 month, and 12 days |
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