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    Oct 5th, 2008 at 23:10:03     -    Grand Theft Auto - San Andreas (PS2)

    In my final play of the game, I decided I would attempt to find some positive outlook into GTA: San Andreas. Vigilante mode seemed like it would be the only redeeming aspect of San Andreas, however I was mistaken, sort of.

    Vigilantism in a world such as the one presented in GTA: San Andreas seemed like a very reasonable option to the corrupt police system that would take a man out of a cab and blackmail him. Once in Vigilante mode two statistics came up, Missions and Kills. I assumed that the kill count was there to be aware of how many innocent people I killed while being a vigilante, but I was wrong. Being a vigilante in GTA is just a way to get paid for killing off random people.

    This is when I realized that San Andreas isn't meant to be anything but irrationally violent. Perhaps this is the gaming industries portrayal of today's society and honestly as sick as it felt, I have to admit that I was entertained. After a quick look at some cheats online I found a way to make my car invincible, and to blow up anything it crashes into. For half an hour I drove around being a ‘vigilante’ while laughing at the repeatedly unnecessary explosions.

    I know in my last blog I condemned the lack of consequence in GTA, but isn't this the world that every human dreams of. Not necessarily the violent aspect, but a world where everything and anything is possible. There are an endless amount of cheats that allow you to do everything from walk on water to fly around in a jet-pack. Is it morally just? No. Is it suitable for children? Absolutely not! Does it serve its purpose? Yes. It supplies a mindless adventure for mature adults (clearly stated in the games rating system) who every now and then need to break from a world where we are constantly being reminded every action we make has a consequence. What better way to do that than to eliminate all consequence?

    This entry has been edited 1 time. It was last edited on Oct 5th, 2008 at 23:12:03.

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    Oct 5th, 2008 at 21:50:30     -    Grand Theft Auto - San Andreas (PS2)

    On my second trial of GTA: San Andreas, I strayed away from the missions and attempted to get into any trouble that I could. While walking around the “open world” the real core of violence, racism, and profanity occurred. However it wasn't the use of this language, and violence that bothered me, it was the lack of consequence for these actions.

    On one particular occasion of street roaming, I came across a car that I liked, so I simply hit the triangle button and pulled out the driver, slurred a series of profane insults, and hopped into the drivers seat and rode away. While driving this car, I speed past red light after red light, on the wrong side of the street, with no regard for the pedestrians that I hit or the cars. Eventually my car caught fire so I left it to explode. Bored with driving I decided to terrorize the people walking by me. One of the men I assaulted happened to be a cop and after several attempts to run I was ‘busted.’ With no real effects to my status (I lost a few bucks which I made back by beating a man to death and taking his wallet) I was released in front of the police station. A few more car jackings and a couple of assaults later and I finally was ‘wasted.’ No worries though, because I was then returned to the world without any real effect to my personal status.

    Games have always been able to stretch the realm of reality and allowed the players to preform actions they normally wouldn't be able to preform, but there has always been consequences for actions. GTA: San Andreas takes away all consequences and allows the player the ability to do whatever they desire. There are no lives, no end-of-game-you-lose. You never have to take responsibility for your violent, racist, obscene actions and that is where morally the game is lacking. Games will always have violence, but they should also show there are consequences.

    This entry has been edited 2 times. It was last edited on Oct 5th, 2008 at 21:55:54.

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    Oct 4th, 2008 at 12:28:53     -    Grand Theft Auto - San Andreas (PS2)

    As a first time GTA player, I feel that San Andreas lives up to the hype of being a stereotypical, excessively violent, morally corrupt video game. However I feel like as I continue to play there will be more of a reason to these stereotypes.

    When the game first started I thought that the main character was opposed to being back in San Andreas and was only there to see his mothers grave and return to the East Coast, where he was clean and staying out of trouble. However, unexplainably, once the missions start he returns to his old ways.

    I think that this shows a classic case of community relativism. When the main character is back into his old community the no one cares where he has been and how well he may have lived his life, he is immediately expected to live up to the person he used to be. The cops judge his actions before he even gets to his mothers and label him this black sheep. The character then forgets where he has been and follows suit into his old gang related ways.

    Like I said before, this was the first half hour that I ever played a GTA game and I am looking forward to continue my analysis. I am hoping there is more of an excuse to the main characters immediate return to his old ways and reasons behind all the stereotypes and violence.

    This entry has been edited 1 time. It was last edited on Oct 4th, 2008 at 12:29:51.

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