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Oct 4th, 2008 at 15:42:54 - Grand Theft Auto - San Andreas (PS2) |
The next time I played GTA 3, I felt that certain aspects of the game, specifically the violence, elicited a reaction of anger from me. I am not sure whether of not this was the intention of the makers of the game.
Playing this game was upsetting to me because the game connected you to one particular character’s struggle, and they picked stereotypical characters so you already know how you feel about them at the beginning and that is connected to a strong emotional reaction.
My main objection was the unnecessary violence. Obviously, as I said in my previous entry, perhaps this violence serves a point and can’t be too realistic But it’s a little hard to watch. Not just the mandatory violence that is built into the game, but optional violence your character can partake in for no reason; not because he is being attacked or to accomplish a mission, but because it’s entertainment to kill hookers, old people, passerby walking down the street. I have a hard time with that. Not to mention a drive-by every 15 seconds. I felt that it was very clever and a little unfair to play with gamers feelings and opinions in such a way. I don’t understand the possible pleasure one could get from watching even an animated drive by and hearing screams of women and children.
Perhaps this is a suggestion of what would happen in an “everyone does what they want” kind of society, but I think if we lived like that, we’d be a more peaceful civilization (than the world of GTA), and I think situations like the one in GTA3 happen when a few people decide to do whatever they want and everyone else abides by society’s rules.
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Oct 4th, 2008 at 14:23:20 - Grand Theft Auto - San Andreas (PS2) |
When I played GTA 3 the first time, I wasn’t too shocked by anything in the game. I’ve played GTA 4 and heard so much of the hype and negative publicity that the games have been getting, that in that way it was pretty much what I was expecting. I was prepared to take the game at face value, however, after I played a while, I feel it became a little more to me.
I don’t have any doubts that the game is excessively violent and I won’t argue that it contains sexual content, but I do think that there is a misconception about why the game is made the way it is. Game companies make what sells, and violence sells. As a nation, nothing shocks us anymore. We are so numb to the concept of real suffering that watching innocent bystanders being hit by cars is funny to us. I honestly believe that if game makers thought fluffy bunnies and lollipops would sell, we’d have games about that. I don’t think it’s wrong for theses companies to turn a profit off our addiction (with a disclaimer that the game is rated M…seven year old Jimmy shouldn’t be playing it because he doesn’t yet understand irony.)
However, I do think the people making the GTA games have more of an understanding of American culture than we give them credit for. They may in fact be doing us more service than harm. The world of GTA is so morally corrupt; the violence is so excessive, that it serves to make a statement about us as a country. The game makers are making fun of the very people who are purchasing this game. The overt sexuality, the racial stereotyping…..this “controversy” is a mirror for the American people.
This entry has been edited 1 time. It was last edited on Oct 4th, 2008 at 14:24:16.
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