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Oct 21st, 2003 at 17:30:18 - Diablo (PC) |
I played this for several months a few years ago, and picked it up again to kill time while everyone was watching horror movies. The soundtrack interaction was interesting. I started a Ranger this time.
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Oct 18th, 2003 at 01:50:25 - Suikoden II (PS) |
I'm up to about 17 hours of game play now, I think. I'm enjoying it a great deal. It was sort of dungeon-crawly at the beginning, but it got over that. My blond buddy finally got around to betraying me, like he was clearly going to. I was surprised he did so by killing this lady resistance leader, right after she'd shared an intimate drink with our favorite unpolished fighter guy, Victor. Poor Victor. Sucks to be him. And me, really. I really liked that combo move I could do in combat whenever blondie was in the party.
We've finally gotten to the meat of the game. I have my castle, which like in Suikoden I, I named "My" (which causes all the characters to call it "My Castle", which I find much funnier than it really is.) I'm wandering around, collecting people, like in the last game. I've finding the collection to be a bit more difficult this time around, though. I find the person, but I can't figure out how to recruit them half the time. I've had to resort to online FAQ's. I am also looking forward to getting a teleporter. Trekking across the landscape is starting to get old.
The money balance in this version seems to be off too. I always have way more money than I need. Though one of the first things I did was equip Nanami with a weapon crystal that lets her beat extra money out of monsters, so perhaps it's just my superior strategy.
This version also suffers from the same problem the last one did, where if you blink while they're telling you about the plot, or accidentally click it away too soon, there's no way to replay that bit of conversation about what you're supposed to do next. I picked the game up again after several weeks of hiatus, and damned if I could remember what I was supposed to do next.
I have recruited the blond fisherman guy with the name which is not entirely unlike Chinese, Yam Ko or something like that. He allows you to play the fishing mini-game, which I really like. Why, I don't know, since it's pretty inane. You catch fish for 100 coins a shot. You tap the X button repeatedly to increase the tension on your line, and stop to decrease the tension. You have to keep the tension within certain boundries (which change, representing the struggling of the fish). If you succeed, you catch something. If it's yummy, you can keep it for cooking (which is a mini-game I haven't found yet, though I have many recipes). If not, Yam Ko will buy it from you. Once you get a bit of practice, you can even make a little money at it. I still haven't managed to get a salmon yet, though. And now I'm on my way to the ambush in Two Rivers, so I can't try again until later.
You know, it's sort of cute how transparant this game is sometimes. The bad guys are bad. The good guys are good. They try to introduce moral conflict, but it's all very simple (as well as scripted), so I never feel personally invested. It's more like an elaborate puppet show.
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Sep 22nd, 2003 at 23:43:00 - Suikoden II (PS) |
Test
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Sep 22nd, 2003 at 23:05:18 - Black & White (PC) |
This is a diary entry for Thursday, when I started playing.
So far, the UI is driving me batty, and yes, I have a three button mouse. I keep getting disoriented, and moving to a specific place and then arranging myself so the field of view is right is a total pain in the ass. I'm currently on the first quest, to get the three stones and balance them on the pedastal so I can get my totem animal. The problem is, even though I know I passed the rock on the way in, I can't seem to find it. I got another large rock with wacky designs on it, but I guess that was the wrong one, since it didn't do anything.
That being said, the game is quite pretty. Using the temple as the main menu is interesting, though I think I'll tire of the lovely but time consuming animations that play as you navigate.
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marleigh's GameLogs |
marleigh has been with GameLog for 21 years, 2 months, and 5 days |
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