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    Nov 21st, 2008 at 06:35:06     -    Super Columbine Massacre RPG (PC)

    My second time playing the game became a lot more violent. Even though it was not as graphic as current video games the actions were. I finally started to kill students and teachers. I have to explore multiple class room and "kill as many fu*kers as i can" trigger some interesting cut scenes and flashbacks which explore the psychology of Eric and Dylan and serves to provide them with empathy instead of the media's view of the boys as inhuman. You get to see their point of view and not just see them as evil beings. Also I found playing an antagonist a interesting difference as compared to other games. Usually in games you have to save princess peach, defeat the enemy, or be the winning team but in SCM you are the opposite which is a good change.

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    Nov 21st, 2008 at 04:45:15     -    Super Columbine Massacre RPG (PC)

    Super Columbine Massacre is a game I would never have played until this assignment. So far I am at the point where I have to plant the propane bombs in the cafeteria. You play they characters of the shootings in their perspective. It was quite disturbing to me how the boys felt that they were doing the right thing. Also it shocked me hoe easily they attained weapons. I found it interesting that the Marilyn Manson CD and the Doom game gave the characters more power because the media claimed that they influenced the boys in their actions. Ethically the story of the game is immoral but he game itself is not. It is just showing how the events played out in the point of view of the shooters.

    When I started playing this game I got what I was expecting but my reaction was different from what I was expecting. This game is violent and disturbing but it shows the reasons why Eric Harris and Dylan Klebold did the horrible act which I did not truly understand before

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    Oct 6th, 2008 at 11:06:05     -    Grand Theft Auto - San Andreas (PS2)

    I played a couple more missions. One that I decided to ethically analyze was "Burning Desire". The C.R.A.S.H. team are waiting at the donut shop in Vinewood. Officer Tenpenny calls Carl over, and offers him a seat. CJ says he couldn't visit earlier because he was busy. Officer Pulaski thinks CJ is screwing with them, and Tenpenny makes it perfectly clear that they own him. He then goes onto explain that there's a gang-banging cop-killing thug like yourself holed up across town. Pulaski hands you the address. Your job is to make sure that he doesn't leave the neighbourhood alive. Tenpenny has hidden some molotovs in an alleyway in Downtown Los Santos you pick them up. You can use the cop car parked in front of the donut shop to get there. Once you have collected the molotovs, you go to the Vagos gang house and torch it. You kill the gang members standing in front of the house. Throw molotovs into the downstairs windows. More Vagos attack as you torch the house.

    You soon discover that a girl is trapped inside, and she is choking because of the dense smoke. You go inside the Vagos Gang House and save the girl before her health bar runs out. Go into the kitchen and collect the fire extinguisher. Then go up the stairs and use the fire extinguisher to put out the flames separating you and the girl. The girl follows you wherever you go. The roof collapses, and the house is beginning to fall in. You extinguish any flames blocking the exits, and ensure that the girl gets out safely.

    From the last entry I came to the conclusion that murder is wrong in all ethical views, so when he kills the gang members it is immoral. When Carl torches the house it is also unethical. Through utilitarianism, the satisfaction of the corrupt police officers does not out weigh the negative consequences of burning someone's property. Through Kantianism you can universalize the rule that destroying someones property is immoral. Through social contract society deems it wrong to commit arson. But what was interesting about this mission is that Carl does a rare moral deed. He saves a girl from being burned. Utilitarianism would say that saving the girls life would increase the happiness of the world. Through Kantianism, you can universalize the rule that it is moral to save someone when possoble. Through social contract there is nothing that society would say is wrong about saving someone's life.

    This game has many forms of violence, racism, and rewards for committing crimes. It is unfortunate that Carl was thrown into this life but that still does not make his actions moral. Even still I was surprised to see he actually did one moral deed. Almost all the actions are immoral in the game but that does not mean it is a bad game. Apart from being very fun, the game shows you elements of society that are true, even though it might be a little over exaggerated. We can all learn by playing Grand Theft Auto that society does has its problems People realize that it is immoral but it is just a game.

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    Oct 6th, 2008 at 10:23:00     -    Grand Theft Auto - San Andreas (PS2)

    I played a couple more missions today and got re familiar with the game again. One of the missions was a murder mission. Smoke and Sweet are joking about OG Loc, who is to be released from prison today. You drive Smoke and Sweet to pick up Jeffrey and park. Loc walks out of the building, and towards the Grove Street OG's. Loc explains that he has to kill somebody who was dissing him in prison. Drive to Freddy's house, in Vagos hood. Sweet and Smoke leave, but I decide to stay and help Loc. Stand in the red marker at the top of the stairs, to ring the doorbell. After a short discussion, Freddy escapes via the back door, and hops on a bike. You have to chase and kill Freddy! I grab the bike in front of me, and keep up with Freddy. Loc shoots from the back, but he won't perform very well. After a long chase through Los Santos, Freddy stops at the basketball court across from the Ganton Towers, where a group of Vagos are waiting. You can't leave any survivors.

    When viewing this mission in a ethical analysis it is immoral every time. Through Utilitarianism, Carl kills many people for the satisfaction of Loc. Clearly the total happiness is negative when people die for one mans want. So utilitarian analysis says its immoral. Through Kantianism, murder is one of the moral truths so right away it is deemed immoral. Through Social Contract theory, society has chosen murder to be immoral through the social contract so once again Carl's actions are wrong. When I played before I never really analyzed all the actions in the game. It seems that every action is immoral.

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