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    Nov 5th, 2008 at 16:14:25     -    Super Columbine Massacre RPG (PC)

    The ending of the "real world" depicted Eric and Dylan wishing their lives had played out differently. A flashback showed them living on an island in Norway or some far off place. They wished for isolation or a different upraising, instead they ended up murdering many of their classmates and then taking their own lives. A montage of the events that played out in real life ended the game. These pictures really brought the game to reality more than ever. I realized it was more wrong of a game after the end was played out. Showing the bodies of Eric and Dylan, to the crying classmates, and parents and families of those who lost children was a provocative ending to an unethical video game.

    I believe the hell mode was meant for your character to have leveled up fully by killing "everyone" in the school. It is extremely hard unless you are good at guiding the character away from the badies. I guess the creator of the game wanted to show their "retribution" in hell and let people know they were suffering? Which takes away from the reason he made the game at all. I believe the creator glorifies these boys acts on columbine high school, and makes it even worse in the attempt to have people continually play this game, which is unethical.

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    Nov 5th, 2008 at 15:51:02     -    Super Columbine Massacre RPG (PC)

    "Kill everything that moves!"
    From the jock types, to the gay kid, church boy, nerdy girl, etc. There are plenty of stereotypes portrayed in this game, and all of them are there for the killing. Your characters are seemingly invincible, with an unlimited supply of ammunition and gadgetry. Games are meant to be entertaining; when you are an invincible student who is portraying an actual evil event in American history, is it right?
    I do not enjoy sitting down and playing this game, in an attempt to kill everybody who is on your campus and eventually set off your bombs. This game could have been made more ethically sound. The major gameplay centralizes around the senseless slaughter of everybody in the game. I believe the backstory loses interest after running around and killing people. I began to use the autoplay function all the time, and wanted to finish the game

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    Nov 5th, 2008 at 15:20:39     -    Super Columbine Massacre RPG (PC)

    The start of the game was very interesting. I feel I play a good amount of video games, and am able to call myself a "gamer." The game opens in Eric's room, displaying his lifestyle. The radio is blaring grunge music, there is a copy of Doom the video game, a drug called Luxore (i believe), and a calender showing the date columbine occurred. This opening scene gives feedback on the kind of life that these boys lead. It involved violence, drugs,and heavy metal music; all of which could display a bad image.
    After the phone conversation with Dylon, I realized the game was getting serious. To find a bomb in my basement with video tapes and a full fledged plan to massacre many of their classmates. Upon planting the bombs, you receive more background information about the characters and then get your weapons to start the senseless slaughter.

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