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Jan 21st, 2009 at 10:16:46 - Grand Theft Auto: San Andreas (PC) |
This log is for late last night.
This time when I decided to play the game I decided to enjoy playing basketball near CJ's house at the beginning of the game. The basketball can be kind of boring, but it is also fun for a bit when you haven't played for a while or when you are looking for something to do to kill time.
After I finished playing basketball, I found a hand gun and worked on some of my shooting skills. Practicing blowing pedestrians' heads off. This is senseless killing, and I am consciously participating in it, but does it make me a bad person? I do not believe so.
GTA is one of the most notorious games for promoting senseless killing. The sandbox environment gives the users the ability to give in to their own sick fantasies that they could not ever do in real life. Granted, most times after these long killing sprees, the player ends up being killed because of a high wanted level and ridiculous law enforcement units.
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Jan 19th, 2009 at 03:02:43 - Grand Theft Auto: San Andreas (PC) |
First off the game is a bit different than previous GTA's. You start off in the ghetto with your home boys in your crib and this is after you return home after being away for a while. The primary focus of the storyline in GTA:SA is centered around the role of gang warfare and "turf." Another thing about the game that is different is the added ability to customize CJ's physique (I have played/beaten this game before).
Being a GTA vet and having a full save of the game, I immediately decided to go to the downtown area of Los Santos so I could go to the roof of the central building and sky dive directly into the ground with my face. I always find this amusing. In regards to morals, I suppose this brings up the thoughts of suicide. What right do I have to send the protagonist to his painful and messy death on the pavement? At this point, it doesn't matter, as I have respawned and now am intent on running down some pedestrians in my El Camino.
As we discussed in class this is something that is socially wrong, however the fact that the action is done in an enclosed virtual environment removes the gamer from the action, as there are no real consequences. It is a point often argued about super-violent video games. Do they or do they not affect the gamers who play them? Are teens desensitized by the graphic nature of the mature rated video games that are available?
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