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    Jan 15th, 2009 at 16:44:46     -    Grand Theft Auto - San Andreas (PS2)

    As I complete more missions and progress further in the game, I cannot help but notice the way police officers are portrayed. A conventional definition of police would be a body of people designated to protect and serve the public to maintain civil order. In this context police are regarded as honorable, positive, and reputable. Grand Theft Auto San Andreas portrays law enforcement officials in a much different manner. In almost a satirical sense, are cops portrayed as delinquent goons who abuse his or her power. This game essentially takes the meaning of “dirty cops” to the extreme.
    The game starts out with the main character making his pilgrimage back home because his mom had died. He was taking a taxi home when randomly he was pulled over by three cops. Based on the dialog one could assume that this man has had history with the police. The cops proceeded to unfairly search him and take away all his possessions including his money. Without seeing any other proof, the cops assumed it was drug money, and confiscated the cash. In the car ride with the police, the police also started to blindly accusing the man of killing a cop when the main character has been in town for a matter of hours. It is interesting to note the dialog between the main character and the cops because in reference to one another both parties would only use the most degrading slurs. These actions by the police clear show a lack of any ethical basis or moral foundation. It does not help the main character shows the police no respect either which facilitates this behavior. Based on the explicit nature of this game, it does not surprise me that the police only add to this atmosphere.
    I have only completed a small portion of this game so far, but it will be interesting to see the interactions between the main character and the police. There could possibly be a piece of the story, which will be revealed later. I am interested to see the dynamics of this relationship unfold as the game play progresses.

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    Jan 14th, 2009 at 22:21:38     -    Grand Theft Auto - San Andreas (PS2)

    Coming into this experience I did not know what to expect. I have not had much exposure to video games in my lifetime. There has only been a select few games that I have habitually play. Those games would either be a NCAA or John Madden football-type game in which I would create a franchise or dynasty or watch my team progress. Playing a game like Grand Theft Auto San Andreas was a new experience for me because I have never played a similar type of video game. So, these journal entries will build off of one another as I progress in this game.
    My initial reaction to this game was astonishment because I could not believe the level of interaction, and the ability to be able to use almost anything available in the game. These interactive features were so detailed, and there were so many unknown variables one had to worry about while playing. To be able to have the ability to go the barbershop, tattoo parlor, or body shop was exciting to be able to have this amount of control during the game. The most fascinating aspect of this game so far was the ability to control your character’s weight. I thought that it was very humorous to have the power to make your player as robust or tiny as one would deem necessary. As in real life, if the character became one of the two extremes, his performance in the game would show. I thought to have extended control over the character was very exciting and it made for captivating game play.
    This game left me wanting more. This game was framed in a way that, one could either engage in the missions or merely roam the city reeking havoc. I choose to engage in the missions. I found it very hard to put down the controller because I wanted to find out more about the plot of this game as I completed more missions. I am very excited to continue playing this game, and to see the other various features that I can unlock by completing more of these missions.

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