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Jan 18th, 2009 at 18:18:55 - Fact or Crap (Other) |
Gamelog for Fact or Crap (First session played Friday, January 16 2009)
Fact or Crap is a mutliplayer trivia board game where you compete against up to 5 other players by answering trivia questions to determine if they are "fact" or "crap." The objective of the game is rather simple: to be the person with the most tokens (received for answering a question correctly) when the game ends.
--Setting up the Game--
Before beginning the game, each player receives one fact and one crap answer card along with eight tokens from the humongous pile in the middle of the table. The question card deck is then shuffled with the special rush hour cards shuffled throughout.
--Gameplay--
To start, the youngest player is chosen as the first question reader. This player then picks up the top question card on the deck and reads the first question on the card. All of the other players have to decide if the statement is fact or crap by placing the corresponding answer card face down on the table. After all of the players have placed their answer cards on the table, the reader decides who the first person was to lay their answer card down was.
The player who answered first then turns over their answer card. If their answer is correct, they receive two tokens from the plethora of tokens in the middle of the table. If they are incorrect, they place two tokens in said plethora. After this player has taken/given tokens, all of the other players then turn their answer cards over. In a similar fashion, if the other players are correct, they receive one token from the pile of tokens. If they are incorrect, they place one token in the pile in the middle of the table.
The reader continues to read questions until all three questions have been read from his question card. After these three questions have been read, the reader places the card on the bottom of the question deck and passes the deck clockwise to the next player. The game continues on in this fashion until the end.
There is one special case: the "Rush Hour" card. If the reader gets a rush hour card, then he/she chooses a player to read questions to that will be answered verbally. When the player has been chosen, the reader begins to read the five questions on the rush hour card. The chosen answerer has 30 seconds (timed by an hourglass) to answer as many of the five questions as he/she can. If the player answers the question correctly, they get one token from the mountain. If the player answers incorrectly, the reader gets one token from the mountain. This continues until the timer expires or all five questions have been answered.
--Winning the Game--
There are two ways to win fact or crap. The first win condition is met when all of the tokens in the middle pile on the table have been distributed amongst the players. This proved to be almost impossible, since you would get bored with the game long before all of the tokens had been distributed.
The second win condition is met when all but one player has lost all of his tokens. This was a much more feasible way to win since a player is eliminated from the game once he/she lost all of their tokens.
--Summary of First Game--
Shortly after starting the first game, all of the players realized that we had about a 1/100 chance of actually knowing the right answer to the question asked. After discovering this, an unnamed player began to slam his answer card down on the table as fast as possible in order to play his 50/50 odds to try and receive two tokens. This player actually did really well using this strategy which led me to believe that the rules could be bypassed rather easily just by playing the odds instead of playing the game appropriately.
Around 30 minutes into the game, everyone was in agreement that the rush hour card was the best experience about the game. We all found ourselves hoping to draw a rush hour card instead of answering the questions read by a reader, passing the deck in a clockwise fashion, etc, etc...
Almost an hour into the first game, we all also realized that no one was going to run out of tokens and also that there was no way to empty out the mountain of tokens in the middle of the table. Therefore, we ended up setting a score cap of sorts to 30 tokens and then ending the game there.
After the game was over, we all sat back and reflected on the experience. All of the players agreed that the rush hour card was the most fun aspect of the game. It was fun to be a reader or player trying to read/answer questions as fast as possible. It was also fun to be a bystander observing this as well.
We then discussed some of the flaws of the game. One flaw that was discussed was the length of the game. There was an over-abundance of tokens and that made it impossible to win the game by collecting all of them. Also, no one ever really seemed to be eliminated by losing all of their tokens, so that win condition wasn't satisfactory to us either. Another flaw that was discovered was the overall simplicity of the game. Only passing a deck around and answering questions was fun for all of five minutes. The only aspect that added some spice to the game was the rush hour card. And those were hard to come by since there were only 10-20 spread throughout what seemed to be a 1000 card deck.
--Overall--
In the first round of gameplay, Fact or Crap was fun for about 5 minutes or so until everyone realized we were stuck in what seemed to be an infinite loop (minus the rush hour cards). All of the players agreed to try it out again to determine if there were more interesting aspects of the game that we may have overlooked.
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