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Mar 10th, 2009 at 14:24:34 - Super Columbine Massacre RPG (PC) |
Hmm Now that i FINALLY figured out where the other vending machines are where do i go next? I just wanna say like the guys in this game. Fuck. lol I think the game is fun but it is still an odd ethical thing playing to win and want to get to the part where we shoot people. I know it sounds bad but i want to win which means killing a lot of people and then killing my little avatar. Im glad that i have played this game though because it teaches a lot about the questionable content of games and why do we play? I know that i will play more than just the allowed time limit and i want to win and advance in the gameplay.
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Mar 9th, 2009 at 10:59:41 - Super Columbine Massacre RPG (PC) |
This game is very tough, I am still on trying to get the bombs under the tables. I have managed to get one under buy i dont know where to put the other one. It is kind of an odd feeling wanting to succeed at this game where ill be killing lots of people that happened in real life. I am wondering if it was this hard for the actual people? It is developed very well to where you want to succeed just like any gamer i want to win, but the story is also very intriguing. The characters are interesting and the score is also very story oriented. I think that the ethical issues of making a game like this are just getting the game made without thinking of winning. It is more of an educational type of game to see what it is like to make a game like this. It would be similar to making a 9-11 flight simulator. But i want to get further into the game and see where the game goes from here, how do i get the other bomb in the cafeteria?
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Feb 15th, 2009 at 13:46:05 - Grand Theft Auto - San Andreas (PS2) |
This is the last time i will ever play this game. I think that it creates bad and inaccurate portrayal of urban life. As a game player it is full of awkward movements and forces you to confront cops and gang members doing drive-bys like in the first mission. The chase on the bicycle is fun but very strange and saying that this is how members of gangs actually got around the city. It was fun to outrun cars and motorcycles on your BMX bike. The most fun i had was getting hit by a train on my bike and not being hurt at all. The opening pictures when the game is loading are interesting ethically speaking because they are skewed to make the player feel certain ways about how they act in the game. The cop is made to look like a bad guy even though you are the bad guy for the most part. The men with AK-47s in their hands with a handkerchief around their faces make them not only look menicing but they look like terrorists. Very appealing if you want to envoke a personal feeling about killing these men in the game. The women are even more depressing. All of these women are made to look like they are prostitutes, you dont see any of the people you saw in GTA3. That is about it, I thought that this game makes for an interesting ethical choice and I am happy that i didnt have to play anymore than I did.
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Feb 13th, 2009 at 11:38:48 - Grand Theft Auto - San Andreas (PS2) |
Grand Theft Auto: San Andreas. Part two.
Playing this game for the second time and going deeper into the story made me think about how this game is set up critically. I think that this game made a serious effort to make a game that was representative of what its like to live in Los Angeles and be a member of a gang. This is very interesting because of the stereotypes that they used. I think that this is very detrimental to the game play because it forces the player to view this as normal life even if it is just in the context of the game. The violence and chaos that ensues in the game is just a normal day in the life, just like GTA3 must have been like for an Italian-American. This is and interesting ethical choice because it is trivializing the violence seen by the real people and those who lived through the gang wars of the 1990s.
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bsutton1's GameLogs |
bsutton1 has been with GameLog for 15 years, 9 months, and 12 days |
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