 |
Feb 15th, 2009 at 22:02:51 - Grand Theft Auto: San Andreas (360) |
Day 2:
I continued to play the game from where i left off escaping the "Ballers" my characters arch enemy. It left me for dead because the gang gave me no reason to why they were my enemy, they just were. I started the next mission in which we I was to hangout with a ex gang member of Cal's. We went to go get money/ rob a pizza joint not to far from the Hood. We went but we were chased out as the clerk pulled out a shotgun and chased us out shooting. Although this seemed like a silly plot point it made me think, is this really the only choice people in this economic standing have. As usual after completing the mission I received "respect," Once agian questioning what it takes to earn respect. I decided instead of starting another mission I would cruse the area looking around the environment more. I have never driven around west Compton but I imagined it would look like this. But with that imagination i thought wow. I just made a stereotype about a area of L.A. country and what this enviorment might be like. I never have been in any neighborhood in Compton CA, I just assumed.
add a comment - read this GameLog  |
Feb 15th, 2009 at 21:47:33 - Grand Theft Auto: San Andreas (360) |
DAY 1:
I have played many games of the GTA series before and have had a taste of the game lay environment and what they have to offer. Normally I prefer first person shooters and sports games but I have always purchased many if the GTA titles yet was never able to get into them. The exception for that was GTA 4 I liked the story line, and game play so much it sucked me in. I knew this assignment would be a good way for me to take a look at the previous GTA game San Andreas. From the start I was much more analytical about the game. I was analytical beginning with the story of the game. I think the story about any game is very important, unless its a simulation where the objective is implied. The story about Cal and how he has come back to face the death and murder of his mother is interesting and captivating. Although not quite cinematic, the installing conflict gives some purpose to the game which many games I feel lack. Cal almost seemed like he was coming back to do the right thing, almost Kantian in a way. As soon as the game play began you could feel like the environment you have landed in is hostile right from the get go. The streets just had a run down feel, making the socio-economic issues even more blatant in the game. Yet as you start to get a good feeling about the game, you learn things are bad as one of Cal's boy/friend points out that "Ni**as blast on fools first then ask questions second," while examining the resting place of his mother. It was almost ironic as right after Cal's friend said this their rival gang started a drive by in which I had to run away from. But what was even more sad, is that after escaping the rival gangs violence. I earned a point of "Respect" which made me question. Is gang-banging the only way to earn respect in an urban environment. Right here is were i learned that the game would portray many stereotypes that reflect badly on urban life styles.
add a comment - read this GameLog  |
Feb 15th, 2009 at 20:53:13 - Grand Theft Auto: San Andreas (360) |
Test
add a comment - read this GameLog  |
|
|
 |
ntwillie's GameLogs |
ntwillie has been with GameLog for 16 years, 2 months, and 0 days |

view feed xml
|
Entries written to date: 7 |
|