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My GameLog

A person who is seriously interested in games, game studies, and game design should play a lot of games.

To the right you will see the latest GameLog (diary) entries I have recorded for the games I'm currently playing and my thought and feelings on the game, the experience of playing it, and so on. If you want to see all the games I'm playing, or the ones I'm no longer playing you can follow the "List of Games I'm Currently Playing" and the " List of Games I've Finished Playing".



GameLog Logo

During the summer of 2003 I started a little project to keep track of the videogames I had been playing. I also wanted to keep track of my thoughts as I played them. Thus, GameLog was born as a blogging tool for gamers. If you are interested you can hop on over and register. I personally enjoy reading about other people's thoughts on the games they play and the more the merrier!  www.gamelog.cl


Games I'm Currently Playing ] - [ Games I've Finished Playing ]
 

Thursday 2 January, 2025   //  Tunic (PS5)

Finished!

First I got the bad ending - I had to fight and then I took the place of the previous fox, trapped in the org or whatever.

But, I was informed that I was only missing two pages and did I want to, sort of, try it again. So I went "yes", easily found a page that was right there (and only now available to me due to the dash/teleport ability). One page missing! I assumed it was behind the gigantic door...and, knowing that it would involve a puzzle similar to the ones for finding the fairies (basically doing a long sequence on the d-pad) I opted for just looking up the solution, and yes, it was REALLY long, and there was the last page!

I was not looking forward to the final fight again, but - suprise! Instead of a fight little fox just handed over the manual...stuff happens and you get the good ending where the cycle is broken and the end cut-scene credits have both foxes hanging out together.

Now, there's a lot more to do still - if I wanted to - like finding the other fairies and there's some secret treasures... but, to be honest, I'm done. I did really enjoy the sense of wonder and discovery this game has, I don't want it to devolve into obscure puzzle solving nonsense...what I liked most about the discovery is that it felt natural and reward of curiosity (I wonder if..oh there is a door! sort of moments).

Thursday 2 January, 2025   //  Metal Slug XX (PS4)

Played this co-op, on regular difficulty, and wow. This is SUPER hard. Lol. As in, I would have spent A LOT Of money to get to the end had I played it in an arcade. But, it is fun, and there's some neat crazy enemy designs and stuff going on... but, the game felt a bit too shallow? Like, it's just hard - and the character art is neat and all..but what else?

I mean, we finished it maybe an hour and...there didn't seem to be much else in the game. So, I was feeling a bit disappointed. Also, we only unlocked a single trophy which felt strange.

So, I looked at the trophy list - and there were a bunch of them, one for each character, related to some sort of special move - and I thought, what special move? So, into the controls screen I go...and whoah - there's a special move. Each character has a different one, and I can't say I know how they all work because some seemed useless - but there's a few that now make more sense in terms of the game's difficulty. One of the characters can grab soldiers and just fling them (this kills them) - and you can do this regardless of how tough they are (so, shield guys, guys with heavy weapons, etc.). Another character has a "defuse enemy attack" which includes bombs and grenades and things (not sure about lasers). So, this makes the characters a lot more interesting and the game (a bit) easier in that you have more at your hands to succeed - but, the special isn't the best answer and while it's not hard to do (it's a press three buttons at the same time combo), it's a bit awkward.

So, I'm feeling a bit better about the game...and I'm still looking at the trophy list and I see one for rescuing all the POWs in a mission. Easy enough I think! So I open up mission 1 and...I only get to 50%! What? Then, on a 2nd run, I fall down into a hole by mistake and it turns out it was NOT a hole...but an alternate route...with a few more POWs! Huh! But, I'm only getting to 78%...where are all the other POWs? It turns out there's secret hidden POWs as well...and thanks to a guide I was able to get them out..

So, I spent a few hours playing around with the characters, trying out the special move, and playing the same mission over and over.

Fun? Yes. Not sure if I'll play more though...

Wednesday 1 January, 2025   //  Super Crazy Rhythm Castle (PS5)

Finished it!

And yes, it does not disappoint with additional inventive and silly and creative levels. There's one that's an escape room! Little puzzles that must be solved while also doing the DDR thing in between....

I am so glad I played this, and yes - it's rough and lacks polish in lots of areas. BUT, it makes up for it in creativity and silliness and creativity.

Friday 27 December, 2024   //  Super Crazy Rhythm Castle (PS5)

Picked this up for the holidays because it's couch co-op and seemed really odd. And it is! But in a good way. I can only describe it as a weird combination of DDR and Overcooked. But, it's also has some easy/loose adventure game vibes as you wander around different locations picking stuff up, and so on. But, it's mostly the rhythm action scenarios that are the "thing" that makes this game shine in its own weird way. The Overcooked angle comes in because the DDR thing is a part of the game world and you need to stand on a special spot to "play" the rhythm action and, depending on the scenario, you or your partner(s) or everyone might need to leave the DDR spot to take care of stuff in the rest of the area. This might be picking up objects and delivering them to some other place in the area (all single screen with no scrolling, btw), shooting things with a fixed placement laser gun, fending off weird plant guys, etc. There's even one mission where you must alternate between two rhythm action games - on one you shoot a monster and on the other you repair your ship...here the premise is that your characters (in the game) are playing a videogame...it's all very meta and strange.

My favorite so far, just because it was so funny - was a mission in which the DDR tracks come done regularly, but the "board" they're on starts to rotate! And it gets going really fast, back and forth, in one direction, changing directions, and it made the DDR matching part super tricky and braintwisty and laugh out loud funny because it looked so ridiculous.

I have been keeping track of this information for the past 21 year(s), 7 month(s) and 7 day(s).

kudos for original design to Rodrigo Barria