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    Call Of Duty Mobile (Other)    by   Mercy       (Feb 26th, 2025 at 16:16:40)

    Hey,hello I've just created a gamelog today on Call of dutyobile.

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    Fez (PS3)    by   jp       (Feb 23rd, 2025 at 18:22:49)

    Oh wait, I did post!

    lol.

    Ok, so here's what I recall from the first time I played - over ten years ago now. I remembered it was fun and interesting and not too difficult and that I started to get overwhelmed with secret stuff and not knowing where I was in the game. It's the sort of game that, now that I started it over again (and I'm 5 hours in, and about 85% complete according to the menu), doesn't go down well if you stop playing for too long. This is mostly because it's not easy to move around the different areas of the game - even with the map - so you have to kind of remember everything... Right now I'm trying to get to 32 cubes - I've picked up a few blue ones (I think it's nice that these also count towards the number you need) - and once I get them, I go through a special door and that should be the end.

    The game does "hold up" really well - it still feels fun and reasonably fresh. It doesn't help much that I finished Tunic not too long ago, and both games rely a lot on secrets and discovery. Here the secrets feel a bit more awkward - especially the "do this input on the controller" ones...not a big fan of those, and while Tunic and Fez both have them, they seem better in Tunic than here...

    Now that I'm on the "get the last cubes I need" run - and stuck on an annoying rising-lava level - I'm starting to get more annoyed with the navigation across the world. The map does help - once you figure out how to navigate it, but it's annoying to have to figure out (again) which doors go to where so chart a path back to the beginning. It's not quite "metroidvania backtracking" but worse in many ways...because there's puzzling involved...

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    Fez (PS3)    by   jp       (Feb 23rd, 2025 at 18:15:47)

    Huh.

    So, I knew I had played Fez for maybe an hour or so. I must have created the GameLog but never actually wrote anything. And here I am today, 2 PS generations later playing it on PS5 and NOT bouncing off the game as I did before.

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    Persona 5 Strikers (PS4)    by   jp       (Feb 18th, 2025 at 11:58:55)

    I've decided to bounce off this game - which is a weird thing to say. I haven't played it in a few weeks and I'm worried that I'll have forgotten everything about it. So, I'm sort of admitting to a bit of laziness. I don't feel up to remembering, learning, figuring things out in this game when, from the few hours I played, I wasn't terribly engaged or interested. It was pretty overwhelming and...fiddly. Like, I didn't understand what the point of a lot of it was. To be fair, I did not play Persona 5, and I'm guessing for people who are old hands at this series...they probably either slipped right in or bemoaned how much tutorializing there was and how annoying and so on. So, the game's creators are both damned if they do and damned if they don't...

    The game also seemed very overwhelming in action - I'm supposed to assign orders to teammates, see what they're doing, plan my own attacks and combos...and I felt like button mashing just seemed more efficient (and effective). Which isn't really a good sign, no? As in, it really deflates any interest in figuring out systems and attacks and all the rest.

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    Wingspan (PC)    by   dkirschner       (Feb 16th, 2025 at 12:10:31)

    The tutorial for Wingspan felt overwhelming (over an hour of tutorial!), but once I started playing, everything quickly clicked. I really liked it, and played it until I got all the Steam cards, but there's no narrative or anything to motivate me to continue. Its focus seems to be on multiplayer, though I didn't play against people, just AI matches. There are 50-something achievements, which is what I ended up focusing on until I got the Steam cards. I would keep playing for some achievement hunting (play x points worth of birds; end the game with at least x points; etc.), but that will generally involve starting matches to aim for one specific achievement or another (e.g., I'm only going to focus on high-point birds), which feels grindy. The AI also doesn't provide much of a challenge. On easy, they seem to have no strategy whatsoever. On normal, they...also don't seem to have much of a strategy. And on hard, they...also don't seem to have much of a strategy. At least, I couldn't figure it out, and I obliterated the AI on every difficulty.

    The game itself is definitely a nontraditional card game in that you aren't fighting. You're trying to fill your nature preserve with birds, and you simply want to outscore your opponents. I like the emphasis on nature, conservation, and birding. There are many ways to get points, from playing birds with point values, to laying eggs, to caching food, to pursuing randomized round-based objectives. At its heart, the game is about generating and spending resources. You have food, eggs, and birds (cards). You need food and eggs to play birds, and different birds have different effects. Some effects trigger when you play the bird, others trigger when you perform an action in its habitat, others trigger when other players perform a specific action, and so on.

    There are three habitats. In the forest, you can get food. In the grasslands, you can lay eggs. And in the wetlands, you can draw cards. When you play a bird, it goes into one of the three habitats (indicated on its card), where it also boosts the action in that habitat. For example, if you lay eggs in the grasslands and have no birds there, you will get two eggs to distribute among your birds. If you have one bird there, you will get two eggs and have the option to discard a card for a third egg. If you have two birds there, you will get three eggs. And so on up to five birds. So, the more birds you have in any habitat, the greater utility that habitat's action will have.

    You can immediately see that some strategies might call for focusing on a specific habitat (draw a ton of cards by stacking birds in the wetlands, for example), or balancing birds across all three. Sometimes, strategies will revolve around placing birds you already have, aiming for generating their particular food needs, while other times, you'll want to focus on amassing food and let existing food drive your choice of playing birds. Sometimes, you'll want to focus on meeting round-based objectives to score points, while other times you'll want to focus on laying a ton of eggs, or some variety of means to gain points.

    There is no "deckbuilding" per se. It's a card game with a finite deck from which all players draw. So, play is very much dictated by what players tend to draw from the deck, with less ability for overarching strategy. How you play each game will depend on what you start with, what the random round-based objectives are (assuming you want to aim for them), and what other players do. There are a couple expansions that add some more mechanics and cards, but they cost $$. I'd be curious to find some people to play this with and get more into it. Or, perhaps I'll grab the board game!

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    GameLog hopes to be a site where gamers such as yourself keep track of the games that they are currently playing. A GameLog is basically a record of a game you started playing. If it's open, you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries) for that game. Call it a weblog of game playing activity if you will.

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    Recent GameLogs
    1 : dkirschner's Persona 5 Royal (PS5)
    2 : Mercy's Call Of Duty Mobile (Other)
    3 : dkirschner's Griftlands (PC)
    4 : dkirschner's 13 Sentinels: Aegis Rim (PS5)
    5 : jp's Yeah! You Want "Those Games", Right? So Here You Go! Now, Let's See You Clear Them! (PC)
    Recent Comments
    1 : dkirschner at 2022-10-12 08:51:09
    2 : root beer float at 2021-11-21 13:15:48
    3 : hdpcgames at 2021-10-23 07:42:58
    4 : jp at 2021-04-08 11:25:29
    5 : Oliverqinhao at 2020-01-23 05:11:59
    6 : dkirschner at 2019-10-15 06:47:26
    7 : jp at 2019-04-02 18:53:34
    8 : dkirschner at 2019-02-28 19:14:00
    9 : jp at 2019-02-17 22:48:06
    10 : pring99 at 2018-11-15 20:17:00
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    Onrush (PS4)    by   jp

    No comment, yet.
    most recent entry:   Wednesday 1 February, 2023
    Picked this up cheap and now I know why. It was a blind purchase and it's been a while since I've played a driving game and this one looked like fun. As far as I can tell it's sort of a multi-player team-based Burnout where you drive, smash into others (there are even spawning vehicles for you to take down) and generally drive around like crazy. It has a progression system and lots of (seemingly) neat features BUT. The big BUT is that it is online-only and the servers shut down after I played it. So, I could play the game vs AI drivers and get something of a feel of the game but it won't track any of the progression so you can't really get that far.

    I played a few modes, they seemed ok, the action is fast and fun. I'm not sure how much variety there is nor what I'm missing out on exactly, but I can't tell.

    I really wish that when companies decided to shut games down they released the server code for free and let the fan community take over. I'd even be fine with them licensing the code for zero to fans that would set up servers and whatnot (if the concern is about not wanting to share code). In other words, once you've decided not to support online play anymore (in this case the entire game), let others take over if they want to.

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