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Gris (PS5) by jp (Apr 20th, 2025 at 20:25:52) |
I distinctly remember Gris getting a "meh" review score in Edge magazine. So, I was expecting to be underwhelmed gameplay-wise though wowed visually.
And yes, I was wowed visually (and aurally too - playing the PS5 version that makes use of the speaker controller in a cool way)...and the gameplay was sort of meh - but, it got better and better the longer I played!
Not counting the "hub" area, the game has four zones/levels that each introduce a mechanic, as well as some in-world things to interact with. And so, the game really goes from less to more as later levels incorporate more in-world mechanics as well as require use of the character mechanics you unlock. It also all makes sense with the game's theme and story and balblabla (ludonarrative harmony is what my students brought up).
That being said, it's a pretty relaxing and flowing kind of game - nods to Journey in there as well - and there isn't really a fail state, though you can get stuck on puzzles and some dexterity-timing dependent puzzles. There's some swimming bits that are just glorious - as you dash from "water bubble" to "water bubble" (blocks of water in the air) - and I loved swimming up waterfalls.
What impressed me the most though were two things:
1. I kept on trying to "go the wrong way" and most of the time, it was the right way.
2. The onboarding and tutorials are really, really well done. You notice a thing, or do a thing, and then that's the thing you have to do later to solve puzzles and so on. It feels very natural and very normal.
So, I'm actually excited to try Neva now...
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Lost in Blue 2 (DS) by jp (Apr 18th, 2025 at 18:46:41) |
Perhaps the strangest thing for me about this game is that it's a bona fide survival game on the DS. In my mind, the genre is more recent than 2006! I'm thinking of all the indie survival games (craft stuff, gather food, don't die of hunger or thirst) and then ones on Steam..and here's this game - a sequel no less - and it's straight up THAT. Survival. And there's two characters to boot - and you can die (I did, pretty soon it turns out).
I guess I was surprised by how quickly I did die - and, from a novice perspective, it felt sudden and a bit unfair. As in, CLEARLY there was nothing I could have done differently to survive. I spent too much time exploring was probably the main problem, and I left the boy behind in a cave we found, and I'm not sure that's what you're supposed to do? You have to keep both of them feed, hydrated and energized, and I felt like I had my hands full with just the one character.
I think my biggest mistake was probably not getting the spear for fishing made sooner? But then, I'm not even sure how you're supposed to use it - and all the other food I kept scavenging wasn't really doing much. Like, you'd eat it and not see a huge effect. I'm guessing there's something I'm not understanding and it makes me wonder if a full reset makes the most sense? (instead of loading into a saved game that's already doomed/too heavily stacked against success).
Perhaps the strangest thing (for me) about the game is that there's a super simple mini-game for cooking! You collect stuff to cook and also stuff to use as spices and then need to sort of trial and error recipes - though I could set the boy (the character I was not controlling directly) to cook and he'd come up with his own stuff... it's weird.
And it's a sequel? I guess I should look up if this is a port to DS from someplace else? It would make more sense in a way - the game is also low-poly 3D as you wander around the environment. Still...I might just put it on the shelf.
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Phantom Abyss (PC) by jp (Apr 6th, 2025 at 19:14:27) |
I'd heard of the game's hook (or gimmick if you will) as, everyday it's a different 1st person platforming game/run, and if you die - that's it. Play a different run later.
I'm guessing stuff changed along the way, though the concept is still here - it's a reasonably challenging rogue-like 1st person platforming game. I've had fun, you have a whip to help you climb and each level has different modifiers (the whip has an ability) and you can pick up boons in your run (if you have enough coins to afford them) and hopefully make it to the end. BUT, you see a bunch of ghosts for everyone else who played this level - if someone died, you can collect their spirit or something for a small heal! During each run you collect keys you can use to buy permanent upgrades, and so you go up the progression ladder of many roguelites...
Someone described this as first person temple run, which is close enough? I mean, the levels themselves are a lot more interesting than the "mere" reaction times that temple run goes for, here you can side-step/etc. stuff - and there are different paths, and in all you can be a bit creative for how you approach stuff...I've had fun so far - unlocked all the green levels and I've started on the blue ones!
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Cuphead (Switch) by jp (Apr 6th, 2025 at 13:37:03) |
I only get to play this when my son comes around - and we play together and I realized, yeah - I need to either start practicing seriously or just give up. And, I enjoy playing it co-op, so there's not much sense in practicing, so I decided to give up.
We did make it to the 2nd island(?), and played some of the levels there - but I was clearly starting to see a steeper path to success. As in, it too us (mostly my fault) more and more tries to make less progress. He's already played it, beat it too? So, not much point for him really.
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Sonic Rush (DS) by jp (Apr 6th, 2025 at 13:34:08) |
I started playing this from the saved game - with new(?) character Blaze on "area 2" (I don't remember the exact name). And, I just could not beat the level - it was set in the casino world, and everything was moving super fast and on "automatic" - so, you just press move and the character zips along, bounces, etc.
It's actually quite boring! Because you just do this, at some point you hit an enemy (very few enemies in the game!), lose your rings, and then carry on. But, I'd lose because I'd fall into a bottomless pit, lose three lives and then out.
I'd say it wasn't so much frustrating as it was a disappointment. Yes, the point of Sonic is that it's "fast" - that's it's thing. But I find that there's little interaction to the game for most of the levels - you just "go along with the direction". It's neat when sometimes you get bounced around automatically, but for the most part I like to control the character.
So, I deleted the save file and started a new one, this time with Sonic in the equivalent of green hill zone. This level has two areas and then a boss. So, it's like 3 levels make up a level.
And, the experience was pretty similar - run on automatic for a while, lose rings suddenly or die, repeat with a bit more caution...etc. I did make it all the way to the boss fight - which I almost beat one too many times, and I just realized - ok, this is dumb - at least the boss fights have more gameplay ( you dodge, make an attack when the weak spot is open, etc.) - but it's still a pretty boring/uninteresting platforming experience.
So, off to the shelf it goes!
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GameLog hopes to be a site where gamers such as yourself keep track of the games that
they are currently playing. A GameLog is basically a record of a game you started playing. If it's open,
you still consider yourself to be playing the game. If it's closed, you finished playing the game. (it doesn't matter
if you got bored, frustrated,etc.) You can also attach short comments to each of your games or even maintain a diary (with more detailed entries)
for that game. Call it a weblog of game playing activity if you will.
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2287 registered gamers and 3258 games. 7789 GameLogs with 13266 journal entries. 5110 games are currently being played.
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most recent entry: Saturday 13 January, 2024
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I want to add some entries to a couple games I've been playing for a long time. I rarely do more than one entry for a game anymore, which often results in long post-game reflections instead of more in-the-moment thoughts. There's a lot of stuff I forget. The Binding of Isaac has left some imprints though. At this point, the game is nearly a decade old and, I imagine, quite different and many times bigger than it once was. I mean, there are currently 637 achievements (of which I have 29). I'm looking at old completion data and someone listed 178 achievements, another 403. I would be annoyed if I got a high percentage of achievements, and then the game expanded, added more achievements, and my percentage dropped. People 100%ed it way back when, and now that first person has 178 out of 637.
Anyway! When I started this, I was planning to compare it to Nuclear Throne, which I thought had a similar art style, but the games are really different. The Binding of Isaac is quite claustrophobic, whereas Nuclear Throne's screen had more space. Nuclear Throne is also faster and more of a bullet hell. In Binding, you progress through a series of chapters, each with a few types of areas (e.g., Chapter 1 has the Basement and the Cellar). Down you go from area to area, chapter to chapter, until you die or kill whatever big bad boss awaits. The game has been added to so much that there are many big bad bosses now. I assume there were fewer originally. It starts with Mom. In the game, you are traumatized by your religious mother, who attempts to kill you with a knife after she becomes brainwashed by Christian TV, and you find a trap door to the basement as you flee (thus starting Isaac in the Basement area).
In each area, you go from room to room until you find the mini-boss and/or exit. There are a variety of room types, from those with just monsters, to shops, to arcades, to treasure rooms, to secret rooms, etc., etc. I am still unclear on the full list and what they all do. But the general strategy here is to acquire items to beef up Isaac so you can go as far as you can in the run. He shoots "tears" as his weapon, and these can be modified to be bigger, faster, wobble, and so on. You can also find upgrades to Isaac's speed and health. There are literally hundreds of items, and I have no clue what the vast majority do (because I haven't found most of them). Even the ones I have found, I still don't know what most of them do. There are no tooltips for the items, or an encyclopedia that provides information. This makes The Binding of Isaac feel very much like groping about in the darkness (appropriate, as is Isaac) and often proceeding on trial and error. Or rather, proceeding on a constant cost-benefit analysis of what you think might happen when you pick up this item or take those pills. The effects are often negative.
It took me a handful of tries to beat Mom for the first time, and that only unlocked new chapters, areas, and bosses. Like I keep saying, there are hundreds of items, hundreds of unlockables, hundreds of achievements. Like, so many hundreds of all this stuff that it is nearing a thousand. Some things unlock after you beat xyz boss; others after you perform xyz action or collect xyz things. I have started playing the game to unlock what it tells me I can unlock (e.g., saving up 50 coins to unlock a new character). Different characters have different starting stats and items. There's one I like who has really low health, but can float, and thus avoid a ton of obstacles and gain access to chests and things that are across gaps that other (walking) characters can't pass.
I finally started looking some things up though because it's still so overwhelming. I haven't played long (about 8 hours over 5 months), and maybe it's a matter of playing more regularly to remember things better, but runs feel really different from one another. The more I played though, the better I have gotten, and I've killed Mom a handful of times now, as well as killed Satan and Mom's Heart (a couple times). I have no idea how long it will take to kill all the bosses (or even to unlock them) and get all the endings (there are like 20-something). But it's really fun, and it's a good one to play when I have like 30 minutes.
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