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shotgunfish's Super Mario Bros. 3 (NES)
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[January 31, 2007 09:30:08 PM]
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Ok, I know you can use the flute to warp straight from World 3 to World 8, but we're not going for speed. All of the other worlds that are typically skipped are the best in my opinion. The secrets become more rewarding and the challenges become more challenging as you get deeper into the middle worlds.
Every world has its own theme, and being able to experience completely different types of levels every time you move to the next world just adds to the fun. There are limits to how far you can handle the same scenery and the same type of obstacles, and I'm glad to report that each level has a few specific challenges that you aren't quite going to match anywhere else in the game.
Also, little secret areas are well hidden throughout some of the levels, which can reward you with a few measly coins or a rare and exciting suit to transform you into a new Mario with new powers. These new forms aren't really too important for anything, but it's definitely fun to able to use it when you find it. You are also able to collect some items in an inventory that you can access from the world map, giving you the option to start a level off in the right way.
What frustrates me in Mario Bros. 3 is how you can so easily lose one of these rare pickups, simply by getting hit by an enemy. Not only that, but some obstacles are just out of sight until there's nothing you can do about them. Sometimes the only way to get through the level is knowing that an unseen problem is right around the corner and that you have to be ready for it.
Other than that, this is one solid game that has lasted through the ages, and I don't know anyone who wouldn't enjoy playing this game. It is definitely an inspiration to all games that follow it.
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[January 31, 2007 02:19:49 AM]
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Super Mario Bros. 3 is a game that really takes me back. The first Mario Bros. game was a little before my time, but this game is something I've seen a lot of back when I was a kid.
Just like a game of its time, Mario Bros. 3 has absolutely no story, maybe you're trying to save the princess. I wouldn't know, that's not why you play this game. The controls are basic: move with the control pad, jump with A, dash/special move with B. Nothing too complicated, so it's naturally been perfected with optimum control and comfortability, while still remaining challenging to master.
Each level is designed perfectly for the platforming genre that is Mario. Every level is fairly short and has a number of platforms and enemies placed in perfect position to create some kind of challenge for the player to overcome. Nothing too long, so those with short attention spans can keep from boredom. As you progress, you encounter inconveniently placed obstacles and get less room for error, making the game more challenging as you near the end.
The world map is a new look at the worlds of Mario, where you can move about a certain path on the map, and must go through a short stage when you encounter a roadblock. Sometimes you are given a choice of which path you would rather take, but you still have the option of being a perfectionist and taking ALL the paths. There are also special spots on the map where you can take place in a bonus event, and the reward is almost always worth your while.
Powerups and items make a huge role in Mario Bros. 3. Of course, you have the classic mushroom, flower, and star powerups: a classic choice. But, in addition to those, there are a good number of other powerups that can turn Mario into a frog or a tanuki (racoonish animal), as well as some items that can allow you to skip levels or entire worlds.
So far, Mario Bros. 3 has turned out perfectly: the controls work amazingly, and the level design is creative and spontaneous. There is definitely no way of getting tired of this game (unless you lose too much), a key item in the making of a good game. Keeping the game simple, and perfecting all of the aspects can really go a long way; something that I will consider for the making of my game project.
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shotgunfish's Super Mario Bros. 3 (NES)
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Current Status: Playing
GameLog started on: Wednesday 31 January, 2007
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