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A_Morg's Shadow of the Colossus (PS2)
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[February 1, 2007 11:35:38 PM]
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San Andreas has many innovative elements to it. The game uses a sort of "fog" to load and unload areas of the world. by doing this, the game eliminates the need of loading screens, which were present in all of the earlier games using the GTA III graphics engine.
San Andreas expands on the ability to go inside of buildings, something that was first introduced in Vice City.
Something that could be greatly improved on in San Andreas is the basics physics of the game. If a realistic physics engine was implemented, the reality of the game would greatly increase, giving the player a much more immersive experience.
San Andreas adds an entire new social aspect to the GTA series. The main character is meant to come from ghetto areas similar to Compton, and his speach and a limited part of his actions accurately reflect the gangs there during the early 1990s.
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[February 1, 2007 09:12:25 PM]
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GTA: San Andreas is a continuation of the GTA III games, and as such uses many of the same elements of gameplay. The player is given the freedom to explore a large world, although San Andreas takes this to an entirely new level. The player is capable of exploring three completely separate cities, as well as the land in between them.
San Andreas keeps the player interested by giving him or her the freedom to do pretty much whatever they want, whenever they want. The mission system is very loosely based, so players have the freedom to play through the games storyline, or just explore the world.
The game has a very limited amount of cutscenes, and the few that do exist can be easily skipped.
The game keeps the player, as well as bystanders, interested by giving him the ability to do whatever he or she wants to do. For example, if a mission begins to get boring, the player can simply go on a rampage to blow off some steam.
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