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drvid's Legend Of Zelda: Ocarina of Time (N64)
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[January 31, 2007 05:51:09 PM]
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I managed to beat the boss in the Deku Tree and talk to Princess Zelda. On my first play session I didn’t get to hear much of the story, but on my second play session I finally got a taste of the storyline, which I find very interesting. I learned by talking to Princess Zelda about who the main enemy is, how the world was created, and what I am trying to do . This makes the game much more appealing because now there is actually a narrative progression in which I now have a mission to accomplish and I know why I’m trying to do it. The little love scene with Saria was also cute, by the way.
The world map is enormous! I was impressed by the size of Hyrule Field and how it could turn from day to night. Even though I knew I had to go to the castle I was tempted to go exploring all over the huge map, which is what the designers were probably aiming for. The areas everywhere have been amazing, including the forest, Deku Tree, Hyrule Field, Hyrule Town, and the castle. The music is always catchy and fits the mood of the areas perfectly as well.
One aspect of this game that keeps me interested which I realized before but forgot to say on my last blog is that there are plenty of characters you are able to talk to. In the forest, there are a bunch of other kids you can talk to and each have something interesting to say. In the castle town as well I was impressed by all the people there and all the things you could do. The other aspect is, again, being able to find more items and use them. Like the chicken egg, I got it from a farm girl and was later able to use it to get into the castle. This makes you want to talk to everybody you can just so you don’t miss anything cool.
Overall, I can tell why most people get surprised when they hear that I’ve never played this game before. Even though it came out a long time ago, it still seems like a very fun game and I look forward to continuing it and hopefully passing it. The music, area designs, characters, ect are all amazing and make me truly feel like I’m part of their world and make me want to play more and never stop.
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[January 31, 2007 04:23:46 PM]
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On my first play session I managed to get to around to the end of the first dungeon inside the Deku Tree, and yes, this is the first time I have ever played this game.
I first noticed that if this is supposedly such an awesome game, why can’t I jump?! I like how you can use a sword and many other weapons, like sticks and slingshot. The targeting system makes you have more control over what you’re doing, and also allows for better camera angles.
This game is pretty hard but I haven’t died yet. The puzzles are sometimes a bit hard, but this is an element in the game that makes me like it more. I’m not just fighting and fighting, I get to solve things and use my brain. Thus this game’s most innovative element in my opinion is its perfect mix of action and puzzles.
The areas are well done and each have their own perfect mood set. The forest you start out in is very lively and filled with many kids and fairies, and the music is fast paced and fun. While inside the dungeon, everything is dark and murky and the music fits it. Obviously, a lot of time was spent on the designs of each area to achieve the perfection the areas have.
I also liked this game’s reward system. As I went on in the dungeon, I was able to find cooler items to help me. I found a slingshot, a map, a compass, and deku sticks to help me on the way. I usually get deku sticks and deku nuts from killing enemies, but the more important items I get for doing a puzzle or beating a room. This makes me want to play longer because I want to find more weapons and stuff. Also, I like how I can’t move on in some areas unless I have found a certain new weapon.
So far I’m hooked to this game and can’t wait to beat the boss of this level and discover what the storyline will really be about. I want to find cooler weapons, discover more areas, ect and these aspects are what give me a great interest for this game.
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