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DYIP's Super Smash Brothers (N64)
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[January 31, 2007 06:50:06 AM]
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Today I played Smash Bros again this time in 1P mode. I actually find 1P mode more boring than multiplayer. Once you get used to playing the game, the computer becomes less and less formidable as an opponent. The computer’s moves become predictable over time and the gameplay gets redundant. However, the game designers were smart to foresee this and put interesting twists on the levels such as Yoshi team or Giant Donkey Kong. The computer also gives you partners to fight along side with who are sometimes good but also sometimes bad and leave you to fight alone. A down side I see to the 1P mode is that some characters are virtually impossible to move. For instance, Metal Mario and the Master Hand, are two characters that move very little or not at all when hit like the other characters. This completely changes one’s strategy when fighting such opponents. For example, I personally use Fox’s moves in a sequence using the enemy’s ricochets against him but this strategy cannot be used against characters such as Metal Mario. I know these bosses are not supposed to be easy but the gameplay is simply annoying at this point and makes the game that much unenjoyable. Overall, I think the 1P mode in Smash Bros is necessary only to unlock the other characters and to learn the ins and outs of the gameplay. Where Smash Bros really shines is its multiplayer mode.
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[January 31, 2007 06:27:22 AM]
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Yesterday I played Super Smash Bros. Smash Brothers is a game I can play over and over with my friends and not get tired of it. I think this is one of the greatest qualities of the game. For me, it’s rare to find a game that I actually enjoy playing over and over again without getting bored. I think this is attributed to its emergent properties. The game gives you a simple formula: characters, levels, FIGHT! When playing with friends, the outcome is completely up in the air. For instance, even if two players are equal in skill, the weapons that are randomly generated in the game and how the players use them can determine the victor. I think this is what makes the game so fun and spontaneous. My brother can own me with weapons but without them, I can win easily. I think what makes a good Smash Bros player is learning the ins and outs of your character and how to appropriately use them to your advantage. I also think it’s interesting how the characters’ home levels sync well with the character’s strengths. For instance, for Fox, a strong ground fighter, his home level Sector Z is a very large flat platform. Having a simple level platform allows Fox to fight straight up without having to worry about enemies jumping off other platforms and using air attacks.
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