During my play seesion I noticed a few things that I did not notice before. The characters seem pretty clear though simple, Link(Hero), Bearded Guy (Lord), and so on. There does not seem to be a narrartive progression other than teh dungeons. The gameplay is perfectly simple and yet difficult. My problem with the level design was that some areas would repeat until you go the correct direction (right, left, up, or down) which made it difficult for me to find the dungeons that I had previously visited. The game creates congflict in a few ways, 1: finding where to be (locating vendors, dungeons etc.), 2: defeating the dungeons (defeating bosses, when to use keys), 3: getting through enemies (when to fight or flee). I did experience a sense of flow through its use of the starting room. When you die or save you are returned there. Also the breaking of that, for example afer each dungeon you are returned to the outside of that dugeon.
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