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RNinjate's We Love Katamari (PS2)
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[January 31, 2007 06:53:38 AM]
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My second hour of We Love Katamari was equally as fulfilling as the first. I was able to get pretty far in the game and collect many of the prince's cousins (alternate playable characters)
Im not quite sure why, but something seems incredibly romantic about the game. It might be a combination of the music and the plotline, but in a quirky way the game makes me reminisce.
I also feel as if the concept of the game might have a higher meaning symbolically. This could very well be a breakthrough in the concept of gaming as an artform.
I also learned alot about constellations and planets.
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[January 31, 2007 06:24:21 AM]
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I chose to play Katamari to satisfy the "classics" criteria because I enjoy the narrative as well as the gameplay. When I first found this game long ago, I was suprised by its offbeat and original nature. The first thing about the game (besides the crazy premise) that struck me was the original soundtrack. The songs are all from the katamari OST which is not only fantastic but addictive. Months later, I still listen to the soundtrack.
The premise of the game is vaguely reminiscent of the novella The Little Prince by Antoine Du Saint Expurey. In the game, you play as a small green prince with a sideways cylinder shaped head. In order to score points, you roll a sphere around and pick up random objects which then stick to the sphere and make it larger. The king of all cosmos then propels your sphere into the sky to either make a constellation, planet, or stardust. The controls involve both joysticks and as I had picked up the game for the first time in months, my skills were quite rusty. After a while, I was able to apply my techniques from the first game in the series to this one.
I enjoyed the narrative which told the past of the king of all cosmos. We love katamari also has an OST which even surpasses the first game.
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RNinjate's We Love Katamari (PS2)
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Current Status: Playing
GameLog started on: Sunday 28 January, 2007
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