|
Scumbar's James Bond Goldeneye 007 (N64)
|
[January 31, 2007 12:53:14 PM]
|
The thing that I believe makes Goldeneye so great is its story and how each mission is designed. Everyone loves a good James Bond movie so the storyline is already gonna be excellent. The game is a great way to relive one of the best Bond movies out there. The do a great job incorporating that storyline into the game through cutscenes and the gameplay.
Missions are done ingeniously with the objective based gameplay. Instead of just killing everything in your path and going in a straight line, most of the time you can go several ways to get to the same objective. This open ended map design gives the player more freedom and makes the game all the better.
Considering the technology and knowledge designers had at the time, this is a shining example of a great game. There is nothing they could do within their power to make this game any better than it already is. Goldeneye 007's got it all.
add a comment
|
[January 31, 2007 12:21:46 PM]
|
After years of retirement, it seems Goldeneye 007 will get one last spin. This game has been one of the most influential games. It was also years ahead of its time. Even after all the years, it is still apparent why this game was as good as it was. The graphics were top notch, the gameplay I can still consider a great thing, and the story is of course genius.
As I play along I am reminded of everything that made this game so great. Most shooters were very linear and just get you from point A to B. In 007 you are giving much more freedom and can explore the map in any way you want. You are given several objects that you must complete in order to finish a map. This is kinda refreshing, letting you do things in the order you choose.
Now that I have seen the pathfinding and AI of current games it is easy to go back and make fun of those aspects of 007. The AI just kinda runs around into walls trying to get you sometimes and when they finally get an opening to attack they will stand still and start shooting. None of this can be blamed on the development team though, all this was revolutionary at the time.
add a comment
|
|
|
|
Scumbar's James Bond Goldeneye 007 (N64)
|
Current Status: Finished playing
GameLog started on: Tuesday 30 January, 2007
GameLog closed on: Friday 9 February, 2007 |
|