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descof's Goldeneye 007 (N64)
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[January 31, 2007 07:29:07 PM]
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Goldeneye 007, Conclusion
Goldeneye is a pretty good FPS, considering how old it is. It has all of the important features necessary to immerse the player in game... The first-person perspective is especially effective in providing realistic trills. Also, I believe Goldeneye epitomizes how effectively a FPS video game can complement culture and the media. People want to play as their favorite action heroes.
As for gameplay, it is just a bare shooting game. There are several flavors of this type of game, so Goldeneye doesn't really stand out. The main reason people will play Goldeneye is because of console limitations (say, all they have is an N64) and they want to play a social multiplayer game. Goldeneye 007 is nothing more than the token FPS for Nintendo 64. Every (modern) platform needs an FPS, and this one comes with a James Bond twist.
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[January 31, 2007 05:34:15 PM]
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Goldeneye 007, Multiplayer Session
Multiplayer is always a blast. It doesn't really matter how skilled the players are - there is a simple joy in shooting eachother up (in game of course). For this session, I went heads up with my roommate using automatic weapons. I used some Russian character, and he used Boris (not fair, he is invincible). Actually, it didn't seem like the character selection made much of a difference. Neither of us really knew what we were doing anyway. We played for like 20 minutes, simply running toward eachother (by radar) and shooting. Strategy seems limited in 2-player play.
I found that the two most important things are aim, and simply having the better weapon. This is probably a negative aspect of the game, in that whoever has the largest arsenal (and therefore who lives longest) has a distinct advantage.
Next GameLog: Goldeneye 007, Conclusion
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[January 31, 2007 01:49:51 PM]
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Goldeneye 007, Singleplayer Session
The first thing I noticed while playing Goldeneye is how gameplay depends on experience. While it only took me a few seconds to learn the controls and how to kill people, it took me forever to figure out what I had to do. My mission was to jump off a dam in (what I believe was) the first level. My strategy was to seek out the people shooting at me, and wander aimlessly around the map. I must have selected the easiest difficulty, because I didn't die once. I simply played until I got bored.
Singleplayer mode gave me the impression that this is more of a puzzle (namely maze) game, moreso than a shooter. I often came to a situation where I had killed off all of the "bad guys", and was left to searching around an empty map (a very dull task). This is why I say gameplay depends upon experience. I got the feeling that a player that understands the mission progression could whip through the game with ease. In this sense, I believe Goldeneye is a game that is "solvable" and may be "played out", at least in singleplayer mode.
Next GameLog: Goldeneye 007, Multiplayer Session
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[January 31, 2007 12:41:02 PM]
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Goldeneye 007, Introduction
For whatever reason, I have never been a big fan of the FPS genre. My goal for this particular gamelog is to find out why that is. Goldeneye 007 for the N64 is one of the few FPS games that I have tried. However, I have never gotten far in the game, nor am I any good at playing it. It's one of those games that I picked up years ago, and has simply sat on the shelf since. I dont even remember the controls - so this gamelog should be interesting.
Next GameLog: Goldeneye 007, Singleplayer Session
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