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lklavens's Final Fantasy XII (PS2)
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[January 31, 2007 02:08:54 PM]
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After playing Final Fantasy 12 for a while, I did start to get back into it. its true that the story is linear and often segmented into little sections of a format where the player fights some monsters till they get to location x, hears a blurb of story, then does it again; however, some of the fights are challenging, which is always entertaining, the quickening system is enjoyable though ridiculous, I was finally able to get out of the dungeon i had been stuck in.
Though I certainly enjoy this game and got over my initial problems after coming back to it, i think it has some glaring flaws compared to the rest of the series, in its weak main character, nigh-on useless summons, and occasional tedium.
Also, from a design perspective i think its ridiculous to put in unlockable items that a player could NEVER figure out how to find on their own (read: the zodiac spear) NOT opening chests is the most ridiculous mechanic in an RPG I've ever heard of. Finally, I ended this segment of playtime by fighting a boss (king bomb), and i found that fight extremely frustrating and unsatisfying; the boss keeps healing himself, and pretty much the only way to prevent it is to wait for him to run out of mana, which is extremely tedious. in addition, the fact that his life bar keeps going back to full makes the player feel like they aren't making any progress.
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[January 31, 2007 01:53:10 PM]
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I had been playing through Final Fantasy 12 with a friend, and so hadn't played since i last saw her, which was about a month ago. Upon coming back, i was very surprised by a few things. To begin with, the game seemed alot less engrossing then i remembered it; when i think about it the format it follows is a fairly standard one for an RPG, but it feels extremely linear. additionally, the character building has seemed sort of out of sync; all of my characters have pretty much every liscence they could ever need, but just the same i can't keep up with new gear.
All in all, my preliminary experience when coming back to this game was extremely unsatisfying. The average battle in this game feels alot like a fight in an MMORPG, and i'm not sure i like that.
Finally, the story feels very segmented, and I don't like the way the main character seems to have no reason to be there or real roll in the plot.
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lklavens's Final Fantasy XII (PS2)
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Current Status: Playing
GameLog started on: Wednesday 31 January, 2007
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