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pfavole's Super Smash Brothers (N64)
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[January 31, 2007 02:56:19 PM]
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As I played more levels, it has become increasingly clear that character and level choice are very important. There are a couple levels that have very small areas, making combat extremely tight. Because of this, juggernaut type players, like donkey kong or link, have a serious advantage. Players who have good flying ability also get a boost on these types of levels because someone like Kirby can remove himself from the violence.
One of the best games ever...
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[January 31, 2007 02:28:54 PM]
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Super Smash Bros is one of the best multiplayer games for a platform that basically redefined multiplayer gaming. The controls of the game are extremely simple so anybody can easily play the game but the strategy of the game and subtleties of each character make this game, much like mario kart, extremely accessible yet extremely challenging gameplay.
This game is based primarily on two factors: timing and experience. For example, I haven't played "smash" since I was a kid and even then I didn't play frequently. Despite that, I easily held my own against players who had been either serious "smashers" simply because I learned the timing of Link's extremely powerful swing. But at the same time, the two people I was playing with had extensive knowledge of the levels and the nuances of each character. The player using Starfox used his laser to make it virtually impossible to return to the ledge or Kirby would just fly around the top of the level and drop as a rock on anybody trying to get an item. Factor in that both players knew Link's moves better then I did and its easy to see how this game can be extremely fun and extremely frustrating.
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