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ion35's Legend Of Zelda: Ocarina of Time (N64)
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[January 31, 2007 07:16:27 PM]
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Before going on to the second dungeon, I had to go get saria's song which unlocks the goron leader telling me to go that dungeon to get rid of the boss monster in there. I also got bottles from the village and the ranch. Bottles can store different types of important items, but I usually just use them to hold fairys so I don't have to worry about watching my life meter. I also started the happy mask trading by giving the guard to the path to the mountains a keton mask.
After talking to the goron leader, he gave me gloves so I can use bombs. Though, since they aren't in my inventory yet, I have to use bomb flowers which I have to carry to a certain destination before they blow up. The second dungeon is pretty much a puzzle of blowing up the right things. It also forces you to buy a new shield since the first shield is made out of wood and disintegrates on contact with fire.
The boss is a dinosaur like creature who has ultra hard skin, which pretty much means feed it a bomb to create an opening for attack. You have to dodge it's fire and guard against it's rolling attack, but it's almost as easy as the boss before it. Eventually the bosses get harder.
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[January 31, 2007 06:15:39 PM]
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Yesterday, I started replaying Zelda Ocarina of Time. I got through the first dungeon quickly because it's relatively easy. If I remember right a new item becomes important in each dungeon. This dungeon gives you the slingshot. The boss, some weird parasite, has an eye that is pretty much a target for you to hit to make it fall down so you can slash at it. It really didn't get a chance to ever attack me, because after the first round of slashing, I hit it's eye as it retreated to the ceiling and killed it.
After the first dungeon, you are told to go to hyrule castle as the deku tree's last request. Then you become introduced to a larger world outside the koriki forest. They also introduce a time element, where the sun rises and sets (kinda quickly) and enemies pop out of the ground at night. When you go into town, time freezes, but depending on whether it's night or day in the game, different characters and other things are available. I sneaked into the castle and talked to Zelda who told me to save her kingdom from the evil Gannondorf by helping her find the three spirit stones, one of which I got from the first dungeon.
Getting back to the day and night aspect of the game, The first thing I did after talking to Zelda is getting the sun song so I can change day into night and vise-versa. As you leave the forest, you friend gives you an ocarina which is used for many purposes in the game. Some songs trigger actions from characters, teleport you to a dungeon, or call your horse. I think it was an interesting to add those type of things to this game.
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