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drundle's Shadow of the Colossus (PS2)
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[January 31, 2007 05:35:19 PM]
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As I've continued playing, I find that I cannot remember how to defeat each colossus as easily as the first few. It was long enough ago that I originally played this game that I am enjoying discovering the enemies' weaknesses again. The visuals continue to impress as does the distinct nature of each Colossus: each boss is totally different from the ones before it. The gameplay never repeats itself, but at the same time lessons you learn from earlier bosses prove useful against the later ones. Its really quite a feat of game design.
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[January 31, 2007 04:55:35 PM]
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For the record: I hate CruzNet. I just typed up a ~700 word gamelog and when i hit submit CruzNet decided I needed to authenticate my login, causing me to lose the log. Therefore this will be brief.
Shadow of the Colossus is one of the most cinematic games I have ever played, and one of the absolute best titles released for the PlayStation 2 system. The controls can be a struggle in close quarters, I believe due to their being tuned to work in large scale environments (i.e. the battlefields and the Colossi themselves) and the camera has similar issues. But despite these complaints, SotC offers some of the most mind blowing player-controlled sequences in gaming. The battles are extraordinary and epic, requiring the perfect balance of deductive tactical reasoning and adept mastery of the games controls.
What sets this game apart for other action adventure titles is the atmosphere that pervades all elements of the gameplay. The choice not to include any enemies besides the Colossi leaves the gameworld a stark, lonely expanse solely inhabited by the player character and his horse.
Having played this game before, I know the strategies for defeating the Colossi. The battles are therefore rather one-sided, but no less gratifying. There's nothing quite like slaying a 10-story beast, which is what makes this game so freaking rad.
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