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davehansen's Kirby's Adventure (NES)
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[January 31, 2007 04:36:47 PM]
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The biggest gripe that I have with this game is its failure to reward the player's mastery of each level. Beside platform or simple boss challenges, the only reward the player gets comes with collecting different enemy abilities. Swords, parasols, and lasers are fun but the player can ignore them and push forward easily without grabbing them. The Super Mario Bros. and Super Mario Bros. 3 all but require the player to gather coins, while later games like Super Mario World or Donkey Kong Country encourage the player to master each world and collect a few rare or hidden coins in order to fully complete the game.
Despite this lack of challenge, Kirby's Adventure is still a hell of a lot of fun. New gamers should feel comfortable learning the genre through Kirby, while experienced players can plow through each level and savor the minor challenges casually. Console games of today are no doubt more challenging than they were on the NES, yet a pickup game of Kirby is just as fun as contemporary games. Challenge is an important factor to consider when sculpting a game world, but its surprising how little of it is necesary to still have fun.
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[January 31, 2007 04:36:19 PM]
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The level design and gameplay of Kirby's Adventure remind me of a mix of Super Mario Bros. 2 and Super Mario Bros. 3. Like Mario 2, the backgrounds and sprites are soft, almost fluffy, and the visual experience as a whole is quite inviting. The levels feel more interactive than Mario 2 though, and emphasize speedy gameplay with few challenges than today's player expects. Like Mario 3, a vertical dimension is required as well as alternate status attacks. Kirby can devour enemies and take on an attack of their characteristic, paralleling Mario's changes with a fire flower, raccoon suit, or mushroom. Platforms and platform challenges also owe a lot to the Mario series with their stacked platforms that require a plan to avoid and properly challenge the multiple enemies.
Overall, Kirby feels like an update to the Mario series. Gameplay is much more inviting and, upon retrospect, you can feel SNES on the horizon. Unfortunately, the level design doesn't really affect gameplay like it does in the Mario series. The range of feeling isn't there that is provided by Super Mario's ice levels or Giant levels. Kirby's challenges stay largely the same; race through a level, perhaps do a few simple moves to clear a blocked path, and complete some sort of swallow-and-shoot type challenge to beat the boss.
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davehansen's Kirby's Adventure (NES)
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Current Status: Finished playing
GameLog started on: Wednesday 31 January, 2007
GameLog closed on: Wednesday 31 January, 2007 |
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