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GameKyuubi's Gradius (NES)
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[January 31, 2007 05:21:00 PM]
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So I played some more, and the best progression of powerups that I can figure out is option->missile->option->double->shield->speed for the first stage. Shield can be switched out for laser, but then you won't be able to get an extra speed boost in the end. Not that it matters too much. After the first stage boss, you get a ton of free powerups. Increase your speed to your liking, and once you get it to where you want, get powerups until the last bar is selected (it should be empty), and then don't get any more. This will ensure that you always have a shield just in case. The only thing that can kill you now is not reactivating your shield fast enough and running into a wall. 3rd stage is still proving a problem. Mostly because I run into the walls there. I also just found out that you can kill the monoliths if you shoot them enough. Kinda handy.
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[January 31, 2007 05:06:31 PM]
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I played Gradius early EARLY this morning and was surprised with a few things. The game is easy. Very easy. The catch is that you have to get every single powerup. As soon as you die, you may as well restart the game because your huge arsenal is now gone, and getting it back is next to impossible in the later areas if you don't already have some powerups to help you. It took me a few tries to figure this out, but once I did, I got to the third stage and promptly died in the beginning.
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GameKyuubi's Gradius (NES)
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Current Status: Playing
GameLog started on: Wednesday 31 January, 2007
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