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Chairman Lmao's Super Smash Brothers (N64)
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[January 31, 2007 05:28:09 PM]
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Playing Super Smash Brothers is a thoroughly enjoyable experience, something that can largely be attributed to the thoughtful level design. The levels each take after actual locations depicted in previous Nintendo titles, mirroring the origins of the characters. Hazards, platforms, ceilings, floors, and pits are all used in creative ways on each level; their placement can and often do dictated a player's strategy, as certain locations can prove advantageous to the experienced gamer. If a map is smaller, attacks that send a foe flying a great distance can be more effective than combos that deal more damage.
One problem I encountered in Super Smash Brothers is that the characters are not equally powerful. It is widely recognized that Kirby is the strongest character, and not by a small amount. The other characters can be mastered by players and be used extremely effectively, but any new player can pick up Kirby and be a serious contender, possibly leading to a great deal of frustration. This could be related to the fact that the designer of SSB also was the designer behind the Kirby series. In SSBM, the sequel, this balance issue is recognized and compensated for.
This entry has been edited 1 time. It was last edited on Jan 31st, 2007 at 17:28:56.
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[January 31, 2007 05:14:48 PM]
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Super Smash Bros is a wildly successful fighting game for the Nintendo 64. It was released in 1999, though due to its great popularity and demand for a continuation of the series, SSB was succeeded by Super Smash Bros Melee a mere two years later. A novel idea executed perfectly, Super Smash Bros features 12 playable characters, all derived from previous Nintendo titles, as well as comprehensive yet elaborate multi-player combat.
I recently played Super Smash Brothers with three of my friends, as the maximum number of players in a given match is four. One conclusion I came to after a couple hours of gameplay is that, although the number of moves is finite, there are a multitude of strategies that requires these moves to be utilized in drastically different ways. Knowing when to use a strategy is the most important skill in SSB. For instance, the character Kirby has a rather good aerial attack that pounds its opponent into the ground; when used on an opponent not above ground, however, the move is incredibly effective at "spiking" an enemy to their doom. The constant shifting of tactics allows SSB to indefinitely avoid game exhaustion.
The way Super Smash Brothers realizes damage is unique; instead of losing vitality or lives when hit, a character accumulates percent, though percent of what is unclear. What is known is that higher percent results in the character flying further away when struck. This means that an undamaged character hardly recoils from blows at all, while a heavily damaged character is in danger of flying off screen, which usually results in death. In addition to being innovative, the lack of blood, gore, or even visible death makes this game accessible to gamers of all ages.
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