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Palani's Katamari Damacy (PS2)
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[January 31, 2007 06:05:51 PM]
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The controls of the game are simplistic and easy to pickup although efficently manuevering the ball to collect as many objects as possible can be exceedingly tricky. The controls combined with the timer create an emergent gameplay despite the linear progression in unlocking new levels. The level design appears chaotic at first glance however as you then start focusing on rolling through the level you notice that to get higher scores you should be aiming for specific areas such as balancing across bridges and dodging large objects. As you grow in size smaller objects start dissappearing from view so the screen is never overcrowded. My only complaint is the camera which at times can be frustrating as you get the katamari trapped under a large object and cannot see what you're doing.
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[January 31, 2007 05:58:20 PM]
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Right from the opening screen this game has you smiling and laughing with a crazy introduction sequence and comments from the king of the cosmos. The soundtrack throughout is highly original and really adds to the atmosphere of the game as you frantically manuever your katamri within the time limit. I especially liked the scratching sound effects as the king of the cosmos spoke. The sounds and visuals combine to create a crazy colourful world which almost mirrors the earth in a cartoon style. Objects are instantly recognisable as you roll them up although they're in the most perculiar places as you find crabs inside the house alongside numerous blocks of caramel.
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