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RwandasGlory's Goldeneye 007 (N64)
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[January 31, 2007 08:38:38 PM]
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For our second session, two players left, and I found myself face to face against one oponant. During this second session, I emphasized my time on the controls, cardinality, offensive strategy and overall structure of the game. Having become accustom to pretty much every aspect of the game, due to endless hours of playing in my childhood, the controls seemed almost second nature to me. However I can picture a more inexperienced player having a little dificulty adjusting to the combinations of the analog joystick, primary blue and green buttons and the c-pad. The cardinality of the characters are nothing special (it is a first person shooter). There are your basic movements, forward, back, strafe, turn and duck. Well thats it for this entry.
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[January 31, 2007 06:31:05 PM]
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A couple friends and I today sat down and played some good ol' fashioned Goldeneye 007, argueably one of the best games for Nintendo 64. We started out with 4 players, I have a previously saved completed game, so we had access to all the extra features and hidden characters, which ultimately made for more exciting gameplay. All four of us were quite familiar with the game, and most of us new the maps like the back of our hand. For the first gaming session, we chose the cave map, with proximity mines as our primary weapon system. If you have played the game yourself with these settings you must know what its like to play with mines in a relativly dark area. You are even at risk of killing yourself at times, thus making this battle a little more challenging. The game lasted about 12 min or so with the 10 kills option on. I came out top the first time, however the second session I didnt do so hot. We played with the goldengun, and in my opinion this weapon is a cheap way of excersising your ability to play the game.
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