|
rubixcubed's Legend Of Zelda: Ocarina of Time (N64)
|
[January 31, 2007 10:11:19 PM]
|
Even after about two hours of play, I'm not sure why I like Ocarina of Time as much as I do. Looking at it from a design standpoint, it is not substantially different from other games in the Zelda series, at least not story-wise. Gameplay obviously has evolved from the earlier 2D games as it is now set in a 3D world, but the storyline, characters and items are almost identical to the earlier games. You'd think it would get boring.
But it hasn't yet. I think it has to do with the fact that while the game's story is very linear (although it occasionally offers you "choices", you can't get out of the dialouge without making the right choice), the player has an extensive world to explore beyond just the area they are playing in. Also, the large variety of side quests and trading sequences add variety to the storyline, especially since they give the player with useful (and often vital)rewards.
add a comment
|
[January 31, 2007 06:40:07 PM]
|
I've played through Ocarina of Time twice now (once when I was really little, although my mom played most of that, and once more recently, when I decided to try to beat the game in a week), so I kind of know what I'm doing. However, I decided to take my time, exploring the game from a design standpoint instead of purely trying to beat the game.
This means that I spent most of my first hour in Kokiri Forest, exploring the limits of my world as they are right now (and double-checking the tutorials so I'm sure I remember how to play). There were actually less cutscenes than I expected- the more recent Twilight Princess seems to rely on them much more, probably simply because of the more advanced hardware. Instead, most tutorials come from random NPCs standing around, and the odd sign. In fact, the experianced player could skip the tutorial almost altogether, if they didn't talk to anyone or read anything.
There is actually quite a lot to do in the early stage of the game- although you're told you'll die if you leave the forest, there is all of Kokiri Village and the Lost Woods to explore, although most of the Lost Woods are unimportant at the moment. NPCs are (relatively) helpful, at least moreso than in many games I've played, and now I'm looking forward to getting on to a dungeon.
add a comment
|