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Awesome Juice's Kirby's Adventure (NES)
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[January 31, 2007 07:25:19 PM]
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I played some more Kirby. It's really frustrating to see how much better this game could be if they provided some more purpose to the game, or some more variety in the levels, or more challenge. The funnest part for me right now are the somewhat more difficult boss fights and the occasional mini-game.
The hardest challenge I've had so far was a run-in with MetaKnight's subordinates that I had to retry several times before passing. Interestingly enough, I'm not sure if it actually took away any of my lives, or maybe I had just gotten some extras so I didn't notice. Anyways, it got harder since I lost by weapon ability the first time I died. I had no choice but to just eat everything, which actually made it easier to pass.
I moved through a few more zones but I barely noticed because it all looks and plays exactly the same, with the same enemies, abilities and items. I think I'm around the 4th or 5th world-zone thing but I'm not sure.
Playing this game has made me remember playing Kirby All-Stars on SNES, which has several Kirby games included in it. These games have much better designs in my opinion, as there are games that are exclusively the fun mini games that I mentioned before, there is one in which you just look for secrets and ways to collect treasure, and one in which you have to race to clear the game as quickly as possible, adding challenge. There are also a wider variety of abilities. Since I know about this game, I won't go so low as to say that the series has no redeeming qualities, but in this first installment the best things that you can enjoy constantly are the base gameplay and the charm of Kirby and his world, though these get bogged down by the repetition of the game.
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[January 31, 2007 06:36:57 PM]
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So I sat down to play the ancestor of the many Kirby games. My first impression was that it is exactly like all the others, with very little difference between this first episode and some later version that I played years ago on my Super Nintendo. The main change is just graphical updates.
Anyways, this game, while fundamentally very fun and relatively fast paced with good controls, gets repetitive after the first level. It's cool to play around with the various abilities that you can take from enemies, but there isn't that much of a difference between some of them. For example, the "needle", "spark", and "freeze" abilities all cover an area near Kirby, and the "beam" and "fire" abilities both attack in a cone in front of Kirby. Since there doesn't appear to be any kind of "this element is stronger against this other element" kind of thing, I don't see any reason for using one of these substitutes over another one.
The game progresses through these levels that are accessed by entering doors in the "over-level". You can also get to mini-game rooms and mini-boss fight rooms from this over level, which, as far as I am into the game, are the main source of interesting challenge. There are games where you try to catch eggs in Kirbys mouth but not bombs, and games where you have to hit the A button fast enough to beat your enemy to the draw in a western-style shootout. These minigames are pretty fun and it would be more interesting if they played some larger role or were at least more frequent in the game.
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Awesome Juice's Kirby's Adventure (NES)
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Current Status: Stopped playing - Got Bored
GameLog started on: Wednesday 31 January, 2007
GameLog closed on: Wednesday 31 January, 2007 |
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