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trithemius's Super Mario 64 (N64)
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[January 31, 2007 07:07:28 PM]
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Super Mario 64 is fun and a bit frustrating. The nature of the challenges is first one of motor control (which makes sense - the launch game of the new system should intimately familiarize players with the controls). Secondly the challenges are of exploration, and third of following instructions and memorizing landscape. The exploration challenges, usually finding the red coins, are definitely the most fun. One thing that made the game less enjoyable was the music. In most worlds, the music was very grating. One exception was the water world, which I spent a long time in. This world was a success in atmosphere. The music problem was an effective motivator in making me rotate rooms between challenges. Because of it, I won't play this game for long sittings.
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[January 31, 2007 06:57:58 PM]
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So far, Super Mario 64 is about as fun as it's purported to be. I particularly enjoy the freedom to explore each world (many 3d games force you to follow a set path). Mario has kept up with the glorious platformer tradition that it started, hiding secrets and extras throughout the game world. The greatest challenge so far is controlling the camera; the discrete rotations are usually great, but when you're in a jam it's quite frustrating. There are a number of different jumps, and I've spent much of the time figuring them out. Movement in this game is great, jumping is excellent. The narrative through signs has so far kept me on the lookout for the names of all of the stars. After the first fight with Bob-Omb, there has been no confrontation, for which I'm very eager.
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