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nick's Final Fantasy XII (PS2)
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[January 31, 2007 06:29:34 PM]
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There are a few things that I can’t stand about FF XII one of which is the license system. It is almost like the FF X system for gaining abilities except you can’t see where anything is placed. This was a problem for me because I couldn’t really plan the attributes each character was going to have. Also you had to use the license system for character development of physical attributes like hp, mp, magick strength, defense, etc. Furthermore, once you use your license points to get a certain ability you have to go buy that ability. The license system also governs weapons and armor which makes it hard for the player to have the right equipment. I found money is not that easy to come by as well as weapons and armor.
I also don’t like the summoning system because it takes all the mp away from the player and reduce your party to two. Also summoning doesn’t seem to do that much damage. I generally like to use the mist system over a summoning because you can chain the mist attack together. A mist attack is basically more powerful special attack.
I feel like the bosses in the game are really hard too and that you almost always have to use a mist chain in order to survive. Even though there are some things I can’t stand I think it’s an ok game overall.
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[January 31, 2007 06:28:49 PM]
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As most gamers or RPG players know Final Fantasy XII is the newest installment in the series. There are some new elements in the game some of which good and others in my opinion are just annoying. One thing I like about the game is the fact that the player can move around in battle. This allows a delay in the player getting hit and if there low on life and hopefully one of the other two people in the party will kill the enemy before he hits the player. I also like that the player can see the enemy which mean that they can seek out certain battles and avoid others. The battle system seems pretty standard with physical attack, magicks, techniques, and summons all on a menu or list. They also added a feature called gambits. Gambits are basically instructions for the party to follow automatically. For example if a certain situation occurs the people in the party will take the designated action assigned to them. This can be both good and bad depending on if you want to attack certain enemies.
The game so far seems to have a decent story; however, I’m having a little trouble remembering who every one is. I don’t know if it’s just because I don’t play the game often or if there is just a lot of characters in the game. Another thing I like about the game is the challenge. It seems like every time I get into a battle I always have to heal during or after. I think that having the magick points gradually return is a nice touch too. This allows the player to use fewer items.
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nick's Final Fantasy XII (PS2)
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Current Status: Playing
GameLog started on: Wednesday 31 January, 2007
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