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drippypony's Katamari Damacy (PS2)
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[January 31, 2007 07:16:08 PM]
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The game's 2-player mode is a lot of fun. It is a contest to see who can make their ball the largest, given one room full of junk. If one player's ball gets significantly larger than the other, they can get the smaller ball stuck to theirs. The game is rather frantic. The controls, though tough to get used to, become rather easy over time. The game is played with the two anolog joysticks. There is no button pressing in Katamari Damacy (except for R3, L3).
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[January 31, 2007 07:11:53 PM]
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In all the 15 years that I have been playing video games, I have never seen a game that utilizes such a bizarre concept in such a successful way. Katamari Damacy challenges its players to roll an entire 3D world up into a ball! To advance in the game, the ball must reach a certain size, at which time the player is able to roll through larger objects. I played the last level of the game, "make the moon". Normally, there is a time limit in the game, but I played on eternal mode, which allowed me to roll around for as long as I wanted. I started as a 0.5 meter ball, and ended up over 800 meters in the end. It is incredibly entertaining. Katamari Damacy proves that originality is a key asset to the success of any video game.
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