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ch0ke's Goldeneye 007 (N64)
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[February 3, 2007 02:24:12 PM]
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I took some time to play Goldeneye single player. I vaugely remember the levels because I remember it was the only waay to get the cheats menu in multiplayer. I found the enemies to be of no challenge, probably because it was on agent but the sillyness of not being able to unlock super agent mode until the game has been beaten bothers me. Why would anyone want to sit through the entire story killing unchallenging enemies to be only rewarded with the same story slightly harder? The story and cutscenes were amazing for the time and had the perfect balance of player immersion but not overly spamming the cutscenes like some of the Final Fantasy games are known for. I must admit though at points I was completely lost in the magic circle thinking I was James Bond runnning around the facility looking for those tanks I'm supposed to blow up. This feeling was mostly aided by the silenced PPK. Regardless of my critiques I salute Goldeneye as one of the greatest First Person Shooters of all time.
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[February 3, 2007 02:15:27 PM]
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Today I spent some times at my friends dorm where he has Super Smash set up. A couple minutes in someone saw the Goldeneye cartridge and suggest we play. I was on board because I remember Goldeneye with nostalgia. After selecting Natalia I was slightly disoriented because I had forgotten how old the game had gotten. It took me a while to adjust to the older graphics and sluggish running style but I was soon camping the RCP90. It became silly though because I remember there being more skill involved but I was just dominating camping the rcp90 and the bullet-proof vests. The auto-aim and lack of recoil make the game completely weapon based. Although it is possible to defeat the rcp90 it is generally a no contest win for the rcp90. In case people don't know the rcp90 is the automatic gun that has a ridiculous rate of fire. The power and rate of fire mixed with auto-aim make the rcp90 a totally unfair gun. The gameplay was great when no one was camping any of the guns and just running around. But after a while the slow movement and auto aim did get to us and we decided to play Halo.
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