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rohanrns's Kirby's Squeak Squad (DS)
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[February 4, 2007 07:08:32 PM]
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The first boss was insanely easy. The boss himself was King Dedede and defeating him involved taking my sword power, and hammering the B button while in front of him. He did not have a chance to attack back and was dead within 1 minute. While the difficulty was low I imagine that the game will get progressively more difficult as I continue. After the battle a small cut scene showed that King Dedede did not have my beloved cheesecake and I was off to another world in order to fight more interesting enemies.
The second world is more interesting than the first because we now start seeing levels which branch into various different rooms and lead the player to different exists. This makes the job of collecting the chests much more difficult and more entertaining. The puzzles are also becoming more confusing. Now we must figure out the correct combination of powers in order to open certain passages and doors. Some of the combinations are actually difficult to obtain because it involves gaining one power, holding onto it, and then rushing off to another part of the level to mix it with another power.
Humorously, the bottom touch screen acts as Kirby's stomach. When he swallows something you can either press it to use it or use the stylus to mix it with another item. If you push the item towards the top of the touch screen the item will be thrown back into kirby's mouth at which point you can spit it out or otherwise utilize it. This feature is both extremely innovative as well as functional. It allows the player to easily manage all of Kirby's possessions in one easy to use display.
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[February 4, 2007 06:22:07 PM]
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I picked up this game from GameStop a few days ago because it looked rather amusing.
The game is a relatively standard Kirby side-scrolling game with a few key quirks which make it exciting.
The story is a little silly (but hey we are working with a pink puffball so silly is allowed) because it consists of Kirby having some sort of cheesecake stolen from him and thus he goes on a great adventure in order to retrieve his cheesecake. Odd, but it seems to work.
All of the standard abilities are avaliable, suck enemies up, absorb their powers, combine multiple powers to create new powers. The difference here is that each level contains a number of chests which you much get in order to achieve full game completion. There are 120 chests in all. I rather like this sort of gameplay because you can easily rush through all of the game and beat all of the levels in only a few hours. However, if you wish, you can take your time as your progress through the various worlds and complete the game entirely. A number of the chests are particularly useful because they unlock new abilities and allow you to become more powerful throughout the game.
My intial criticism of the original version of this game (from the NES) still exists but is now diminished. In the original version one could very easly float through levels and simply fly to the exit. While this offered little in terms of fun or gameplay, it could be done. This new version actually locks you into "mini-boss" battles and has stages which change rapidly. This involves the player quite a bit more and makes the game signifiantly more interesting.
More when I get to the first boss.
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rohanrns's Kirby's Squeak Squad (DS)
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Current Status: Playing
GameLog started on: Sunday 4 February, 2007
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