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jp's Sonic Advance (GBA)
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[September 7, 2004 04:12:58 PM]
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I've been playing this game on "automatic" lately. I'm a bit bored with it so I am trying to squeeze the last drop of entertainment from it. Mainly, I've been playing some "time trials" as well as looking over at the "Chao Garden".
The Chao garden is basically a virtual pet. Why they would think to include it is beyond me. (I've never been much of a fan of virtual pets and their like). I suppose it is due to Sonic Adventure (for Dreamcast) which, I think, introduced them. Oh well, the game is neither better nor worse off because of this addition. Actually, I guess it doesn't hurt to have it since someone is bound to get their rocks off on virtual pets. :-)
Not me.
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[September 1, 2004 10:23:31 AM]
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I finished the game! (with Tails)
After the final official zone there is a final zone. It is really short since it is basically 3 boss fights. The first two are REALLY easy and I could swear they are boss fights lifted from earlier Sonic games (on the Genesis).
Anyways, finishing the game didn't get me any new secrets unlocked (as far as I can tell) so I've started playing it with Knuckles! His special ability is climbing vertical surfaces and he can also "glide" in the air. Cool!
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[August 30, 2004 11:39:35 PM]
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Hooray for Tails! (I cleared the "impossible" level on my first try, though it did help to know the level).
I've always liked Tails 'cause he can "fly". In practical terms, it is easy to explore the levels with him and a lot of the jumping can be bypassed. He also makes the game a heck of a lot easier. Can't time the jump right to leap over the flaming whatever? No problem... just wiggle that tail and coast right over.
I have no idea what the other characters are like (Knuckles and Amy). For now, I'm happy that I've got a new level to check out!
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[August 30, 2004 12:50:28 PM]
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I haven't been able to pass that wretched level with Sonic. So, I've started playing with Tails. As before, I've breezed through most of the levels.
However, I discovered that each level has a bonus level! Yes! There is a secret "spring" in each level that takes you to a bonus level. I've only found a few (thanks to Tails!)and haven't been able to pass any. Oh well, I guess I'll have to try harder...
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[August 26, 2004 10:22:43 AM]
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The fact that I can't save my game is starting to get a bit annoying. I'm currently on Zone 6, which I guess is the last one, and I don't have enough time to clear it on my daily commute. Well, I MIGHT if I was really good and didn't lose lives along the way. :-)
This Zone is annoying in other ways too. Usually you have 9 minutes or so to finish a level (I think the idea of a time limit on levels that encourage exploring is stupid...but that's another issue). In this Zone, that situation is turned around since you have 4 minutes to finish each "segment" (or checkpoint). It took me a while to figure out that this was happening since there is no indication of it except that the clock runs backwards instead of forwards..and since I never look at the clock anyways!
On the other hand, this level has an AWESOME segment where gravity is inverted! I don't think that it is entirely an original idea, but I can't think of a single game where I've seen this. Anyone out there? Hello?
Well, the inverse gravity was really interesting because I had to mentally remap what I was doing. I briefly thought about turning by GBA upside down (something you couldn't do with a normal console and TV set..), but then I would have to think about the buttons! (which would be upside down...) In any case, that little segment was too short, but very enjoyable!
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[August 24, 2004 12:53:59 PM]
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After breezing my way through the first 6-7 levels I finally encountered a stumbling block. By the way, when I say "breezed" I really mean it. I cleared those levels almost automatically. Sure, I didn't get all the extras or anything else, but I got to the end!
Anyways, I spent 2 game sessions stuck on a particular level at a particular point. It really is quite stupid since I was stuck because I didn't know HOW to do something. I knew WHAT I had to do...I just couldn't get it to work. Basically, there are these round balls that you have to stand on and spin. When they balls spin they move along...and you have to stay on top. I tried a whole bunch of button combinations with no luck. I just couldn't get the balls to spin without falling off! I almost despaired...
Then, I had an insight. Doh! How about I check the manual... lo and behold, all of Sonic's moves are explained...and yes, one of them was the one I needed! (basically, hold down arrow and a button, then let go). Yay!
It's kind of funny to get stuck in a game for such a daft reason, but it goes to show how important manuals are. Actually, it shows how important it is for games to have a little help section. I mean, this info should be in the game itself! How many times have you learned how to play a game by looking at the key configuration? I thought so...
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[August 20, 2004 01:27:03 PM]
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I bought this game because I LOVED playing Sonic (on my PC with an emulator...). I picked it up a couple of years ago at (gasp!) full-price. Aye, those where the days.
Anyways, given that my last round of GBA games has been rather poor I decided to boot this one up again. I never really played it much because I had so many other games going on at the same time. So, it was time to give good 'ole Sonic a chance. (in fact, I even "rebooted" the cartridge and started fresh)
The game is great fun. It has the classic Sonic feel which means that there is a lot of zipping around at high speeds, the levels are large and really fun to explore. I would say that they are even more "explorable" than the Mario games. Anyways, I quickly and easily cleared the first 6 levels playing with Sonic. Nice! I don't know how many levels there are in all, but considering that you have to unlock them all over again with each of the other characters I have to say that there is plenty to keep me busy here.
I only resent two things so far. The first is that when you "game over" the whole thing resets (and you have to skip past the intro splash screens). Second, I really miss the possibility to save the game anywhere or put the GBA into sleep mode.
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jp's Sonic Advance (GBA)
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Current Status: Stopped playing - Got Bored
GameLog started on: Thursday 19 August, 2004
GameLog closed on: Wednesday 8 September, 2004 |
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This is the only GameLog for Sonic Advance. |
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