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    Ginkeifighter4's Geist (GC)

    [February 8, 2007 06:40:03 PM]
    Urggh I feel nauseuous. I forget that first person shooters often make me feel like I need to vomit. Anyways, my second session of Geist was long and painful. Primarily because I feel that the puzzles are not very creative at all and for some reason they are very hard for me to figure out. The main puzzle that stumped me was one where you had to open a valve on a pipe while possessing a soldier and then go through it as your ghost self.

    I have found that the game is kind of monotonous. Primarily you are your ghost self as you try to figure out what needs to possess or what event has to occur to continue. This system usually works ok but it can be tedious as there are sometimes many objects to be possessed while it is usually unclear as to what exactly you should do. This combined with all of the other factors of the game make it kind of boring and long. Since I got suck for so long, this is as far as I got and there is nothing new at all.
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    [February 7, 2007 06:51:36 PM]
    Geist is an interesting game. I recently purchased the game and got a good deal on it. Previously, I had heard about the game and that it was a first person shooter with the primary innovation being the ability to possess objects and living beings and use them to finish puzzles and fight enemies.

    Geist begins with the main character Raimi infiltrating an enemy base to steal a viral agent that one of his fellow agents has prepared for him. From this point on , the game follows standard first person shooter fare with aiming and running mapped to different the different control sticks while shooting enemies. However, an interesting and somewhat derivative aspect of the game is that your gun has no limits on ammunition and can apparently shoot forever.

    From this point on, the game begins to take an interesting twist. After being caught and shot by the enemy, Raimi is ripped from his body and becomes something similar to an astral or spiritual body. From this point on the main character learns that he can possess different objects and animals/people to accomplish the various tasks set by the game. These tasks include possessing trash cans, janitor bins, paint cans, and soda cans. These are always simple and there is usually very little that one can do with them. The reason for this is that the player is supposed to possess these objects to scare the people around. This is because it is only possible to possess a living being if it is scared, or nervous. After learning this, it is necessary to scare and possess the soldiers of the enemy base while reaking havoc on everyone.

    The controls of the game work pretty well. There isn't anything particularly new here as after Raimi possesses someone, you control them as if you were controlling yourself. The possession system works prett well and so far it has been implemented well. In the first boss fight, the player is in the body of a soldier and the boss throws grenades and shoots a special laser gun. It is necessary to shoot the boss while he is throwing a grenade and this forces him to drop it. Then you depossess the soldier and possess the grenade to make it explode. It is surprisingly creative and there have been many puzzles where it is necessary to possess different objects and people.

    Geist is all about the possession. It's pretty clear that it is the centerpiece of a so far technically solid game.
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    Status

    Ginkeifighter4's Geist (GC)

    Current Status: Playing

    GameLog started on: Wednesday 7 February, 2007

    Opinion
    Ginkeifighter4's opinion and rating for this game

    interesting

    Rating (out of 5):starstarstarstar

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