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noobkilla's Tekken 5 (PS2)
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[February 8, 2007 01:03:51 AM]
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What has evolved over the years involving Tekken is the camera usage and backgrounds of the room. Characters in fighting games are able to elude their opponent by shifting sideways, as opposed to the traditional left to right attack! What this does is create opportunities for the player to attack an opponents weakness, especially if the character chosen is quick and speedy. This also presents an opportunity for the player to use a grapple move, any combination of two buttons simultaneously grabs the opponent and performs a set move.
An interesting note that has prevailed throughout Tekken is some characters are meant for beginners, and others for the intermediate, and some the more advanced. Perhaps the easiest move in the game to develop is from Law, in this case Marshall Law, his punch combos are simple, repeat square and triangle and the rest is history. And press up and circle and you’ll do the move that made him famous, the moonsault. While other characters such as Gun Jack which rely on being blocked by the first move, and then connecting on the second shows persistence pays off. While others such as Heihachi rely on pure strength and technique, other characters such as Hwoworang allow the user to tap the same button and all of a sudden the opponent is flying through the air.
Other characters can save you a lot of trouble, but with some luck and perfect timing. Paul as well as Jack, Law, and Wang have one move KO’s, which if landed right will send an opponent flying through the air with their health bar nearly reduced to zero. This is exciting the first fifty times the moves connects, if you miss you are totally open for a big combo, but if you make it luck is definitely on your side. Yet after the next fifty times, I began to feel bored with the move and only used in desperation. Aside from that, the player is given the task to be a true master of the game of attempting to master all the moves of each character, and some of the moves in this game are very hard to even attempt. Or you do not have to be an expert, just a person who can intuitively press the right buttons at the right time, and you can pretend you are a master.
In essence I love this game. This is the game I could play for hours and I’m glad its made it to the fifth series. Hopefully they come out with these graphics and the next Tekken Tag.
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[February 8, 2007 12:39:14 AM]
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The Tekken series is what has put Namco the creators of this game as legends. They have created a series of fighting characters that has not only evolved from the graphics of the original Tekken, but the style of play has also become more realistic. In taking this from a newbie’s perspective, this game is not at all difficult, compared to my previous post from Soul Caliber. The game is simple, defeat your opponents with the chosen character. The character has a set of moves that you must utilize or else you will be defeated. This is one of those games where pressing the button really fast or pressing the same buttons all over again can result in a combo. Players do not have a lot of patience in learning all the detailed moves of each character, they simply want to play the game, and I think Tekken accomplishes that well. I am a Tekken fan myself, and seeing the evolution of this game has made me realize how much goes into this game.
The simplest mode is the arcade mode in which you choose one character and he/she battles other opponents till the end of the game. After in which a little movie ending is played, and a new character is revealed. So the reward is simple, beat the game and you receive a new character. There is a motive for the player to keep on playing, even though it does sometimes become monotonous. Yet this is where Tekken can have the affect that Mario Party has, you can play with two players. With having two or more rounds, friends can duel between their favorite characters or randomly choose one. What makes Tekken Five special is the new feature of Tekken Bowling, in which the characters bowl against each other for the high score.
After my first hour of playing, the character I have chosen has gone through forty eight rounds, and the opponents are the same, just the difficulty has risen. This presents new challenges as my strategy to defeating must be cleaner, and I must be wary of their attacks as well. Yet in between the first ten to thirty minutes, I was beginning to feel bored. What I do not like about this game is how in previous Tekken games how some characters moved has changed, for example Lei, or Jin. In the past Jin was a hybrid mix of moves between his father Kuzuya and his mother Jun. But with the addition of Devil Jin, it seems the new Jin has a different fighting style all together and does not match the old Jin. With the Devil Jin he is not as agile, clunky because of the wings that is attached to him, but now he has the laser beam, the worse move in the game.
The game play in Tekken Five does not change much, the characters appearances are changed because of the steroids they must be on. It seems even the much older characters instead of becoming gray and fat, have become much more muscular and power. This is what Tekken is all about, no matter how old you are, you can still fight like a champion. Is it just me, or do the women in this game get much hotter? Well, besides their appearance, they are the toughest characters to hit in the game, but do take the most damage. Especially the girl version of Eddy whose name is Christie, is one of the most difficult characters to hit especially if you know the moves of Eddy, they are exactly the same. So in essence, the continuation of this game is really well done. The creators do not mess up the original game play and instead let the player decide how much they want to have with it.
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noobkilla's Tekken 5 (PS2)
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Current Status: Playing
GameLog started on: Thursday 8 February, 2007
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