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toxicvacation's Spy Hunter (PS2)
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[February 8, 2007 09:06:54 PM]
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While playing further I noticed that though the levels and settings for
them change dramatically, the actual objectives required for completion
can become repetitive such as firing trackers onto moving vehicles in
virtually every mission or the constant request to minimize civillian
casualties. I guess in some ways having repeating objectives does give
the game some continuity and multiple settings in which to develop that
particular skill.
One interesting thing is that you can also be required to play the same
level over and over. Though you have completed an obejctive needed, if
you do not also complete the primary mission associated then you will
not have enough points to advance. In the sense that you force a player
to really know your level layout and maximize gameplay for that level,
this can be seen as a good technique. However, in trying to keep with a
consistent, non-repetitive storyline, this tends to get a little
ridiculous. For example, the idea of killing the same bad guy in a
Ferrari while trying to accomplish a set of increasingly difficult
secondary objectives.
An upside to the game are the hidden paths that are discovered, which
can make things easier or more difficult depending on which objectives
you are trying to achieve. The game also boasts some great music that
sets the speed and mood of the game. Overall, Spy Hunter is a great
game that adds some planning and precision to fast-paced gameplay.
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[February 8, 2007 07:47:26 PM]
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Spy Hunter is a highly addictive, fast-paced game that combines many aspects of previously unrelated games; borrowing from several different genres. In one sense it is a racing game that requires that you are usually racing against the clock (alotted amount of time). In another sense, it can be seen as a mission-based that requires a certain amount of objectives to be achieved. It can also be seen as an action/shooter based in the third person with an inventory of weapons to choose from. Yet Spy Hunter has managed to combine all these into a fun way in which all these aspects are played simultaneously rather than segmented like other games have done previously.
My initial impression of this game is that its innovation lies in it's multi-facetedness yet still requiring the fast-pasced thinking of a race game. In addition, I have to admit that the metamorphosis of your vehicle in different settings (i.e. water) or upon taking damage definitely adds to the enjoyment and engagement of play.
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toxicvacation's Spy Hunter (PS2)
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Current Status: Playing
GameLog started on: Thursday 8 February, 2007
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