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    mat's Mega Man (NES)

    [February 8, 2007 09:09:50 PM]
    The challenges are relentless in this game. I beat Iceman and Bombman, and the bosses are easy due to the nice addition of special weapons. After you beat each boss, you obtain a part of their power, so you can shoot a limited amount (rechargeable with powerups) of whatever that boss shot at you before you killed him. Each special weapon is extremely powerful against one of the other bosses, so if you know which weapon works on which boss, the boss fights become trivialized because they die in three hits. It's relieving to kill an easy boss at the end of a difficult level, though. I forgot to mention one of my favorite "features" of all the Mega Man games, and that is the fact that if an enemy goes off the screen, it is gone forever. To complement this feature, there is another feature that allows the enemies to respawn if you run backwards in the level and come back to them. This is a nice way to get rid of enemies you don't want to fight or spend time doing some 1987 non-RPG farming of health and energy so you don't die in a few seconds. One might call this cheating, but I really don't care, because the game is way too hard anyway, and replaying the same level over and over again just makes you worse at it. It would have been nice if the makers of the game had added a simple feature that would allow you to choose between continuing a level or going back to the stage selection screen instead of having to wait until your lives run out and continuing from there.
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    [February 8, 2007 08:35:08 PM]
    When I started up the original Mega Man, I was expecting more of a storyline than just title screen to stage selection screen. Just a little bit about who you are and who these monsters are that you are supposed to go kill. Other than the lack of a story, Mega Man offers a huge diversity of gameplay. Often the controls and physics of the worlds are a bit off. Mega Man slides a little bit every time you stop moving, even when you aren't on ice (although they did design the ice in Iceman's level very well, i.e. minimal glitches). Non-railed moving platforms tend to not go where they should go, or else there was some obvious secret I was missing. The shaky gameplay is even more evident because of the complex level design that require precise movements to be made in perfect timing with all of the enemies around you. I was surprised to see that the appearing/disappearing blocks that you have to jump on at just the right time in just the right place in order to progress. I was mistaken in thinking that the first Mega Man would be easier than any of its successors.
    I've beaten three bosses so far (Gutsman, Cutman, and Elecman) and each level took me several tries/continues to beat. At least I did beat a few bosses though. The designers of this game did an excellent job making one of the first shooting sidescrolling platformer that is extremely hard and still beatable with time (thanks to the unlimited amount of continues).
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    Status

    mat's Mega Man (NES)

    Current Status: Playing

    GameLog started on: Thursday 8 February, 2007

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    Rating (out of 5):starstarstarstarstar

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