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DYIP's Gears of War (360)
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[February 9, 2007 04:40:46 AM]
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Today I played Gears again with a friend who already beat the game. It was easier playing with him because he knew exactly what to do and where to go. We played on a harder difficulty then I had before playing by myself. The game is so much harder; you have to be very good at headshots. While going through the game, I thought about how much I liked the level design. The transition from cutscene to gameplay was almost seamless which I loved. They game designers were able to tell their story without delaying the gameplay. Another thing I thought the designers did well was conveying the characters personalities through their dialogue. The dialogue seemed so realistic and was probably what soldiers really say to each other. There was even some humor and sarcasm in the dialogue which I also enjoyed. My friend and I played for hours but it didn’t seem like it. He said to stop because we were almost done and I was shocked because the game transitions were so smooth it went by fast. I liked the levels, especially the one where you couldn’t step into the dark for too long because of the krill. This changed the gameplay so much, it was genius.
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[February 9, 2007 04:39:54 AM]
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Yesterday I began playing Gears of War on Xbox 360. The first thing I thought was “wow look at these graphics.” The detail on the levels was awesome. In the beginning of the game the training is very integrated into the gameplay which I thought was smart. It didn’t take long for me to figure out what made this game different from other games such as Halo is the hiding/jumping system. You are pretty much dead if you stay out too long. I thought this was pretty clever and realistic. It’s a nice change from a game like Halo where you can take a lot of fire and it’s not as challenging. However, one thing I did not like about this new system was the how it took away from the shooting aspect of the game. It was kind of reminiscent of games like Golden Eye where you don’t always have crosshairs to aim your gun. Just like in Golden Eye you have to press an additional button to bring up your crosshair. Personally, I like the shooting more than the hiding so I didn’t really like the hiding system. Don’t get me wrong though, I thought the new system is very smart and innovative. As far as the rolling and jumping aspect of this control system, I thought it was pretty annoying. You can’t really control what the player does. Because they assign so many actions to one button (hide, roll, jump/climb over), the computer decides for you what it’s going to do at a given moment. I remember one instance where I had to dodge a charging enemy and I ended up rolling right into him because I had no control over the direction of my roll.
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DYIP's Gears of War (360)
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Current Status: Playing
GameLog started on: Thursday 8 February, 2007
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