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ShafteD's Super Mario 64 (N64)
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[February 9, 2007 01:09:12 AM]
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Another cool design featured in Mario 64 is the star system. There are 15 levels, and each has 6 stars, with a 7th rewarded once the player collects 100 coins. Each star has a different challenge, which is usually stage-specific. This greatly enhances gameplay in that the player no longer just 'beats' a level by simply going through it without dying -- he or she must meet specific objectives that are often creative and challenging. Also, the way the levels are dislayed is unique to Mario 64. Mario must jump into a paiting to enter that world. However, he isnt limited to just one world! Once 3 stars are obtained, three new worlds open, And once 20 are obtained, the first boss is reachable, and then 5 new levels are obtained. Instead of having to follow a near-linear path (flutes in Super Mario 3), Mario can now choose which world he wants to enter. Granted he can only enter one world at the start, but once the player gains 3 stars, 3 more worlds are opened. Mario no longer has to toil at one level before advancing; he can choose between as many as 15 worlds, once they are all unlocked. This is a hgue upgrade from before. It makes the game a lot more fun because the player can now vary up the gameplay by switching levels each time. I really love Super mario 64, so much that the past 4 summers in a row, my two friends and I have rebeat the game from scratch. All 3 hats, and all 120 stars 4 consecutive summers...it was bittersweet last summer when we ended it.
This entry has been edited 1 time. It was last edited on Feb 9th, 2007 at 01:12:13.
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[February 8, 2007 11:27:13 PM]
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Ahhh...I've forgotten how much I love this game. By far the best Mario of all in terms of pure fun. There are many design features that are obviously a step above all the SNES Mario games (that's not to say the SNES games are not good though). First and foremost is 3-D graphics. Huge leap in terms of aesthetics, but also in gameplay. Mario can now go beyond a linear direction and climb up things and go in whatever direction he pleases. His primary motion is still 2-D with the ability to jump (or double or triple jump), but the world is 3-D. Another improvement is the interactions with other characters. Now you can talk to Toad clones to learn a bit of storyline, talk to Koopa the Quick and take his complaining when you beat him in a race, or talk to the big, friendly penguin in "Cool, Cool Mountain". Each characeter actually converses with you, something (I'm pretty sure) doesn't exist in previous Mario games. The player can even run around and catch a bunny who gets mad because he's off to a tea party (lol?).
This entry has been edited 1 time. It was last edited on Feb 9th, 2007 at 01:11:03.
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ShafteD's Super Mario 64 (N64)
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Current Status: Playing
GameLog started on: Thursday 8 February, 2007
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